Compare any two graphics cards:
GeForce GTX 460 1GB vs Radeon RX 590
IntroThe GeForce GTX 460 1GB makes use of a 40 nm design. nVidia has clocked the core speed at 675 MHz. The GDDR5 memory runs at a frequency of 900 MHz on this card. It features 336 SPUs as well as 56 Texture Address Units and 32 ROPs.Compare that to the Radeon RX 590, which makes use of a 12 nm design. AMD has set the core speed at 1469 MHz. The GDDR5 RAM runs at a speed of 2000 MHz on this specific model. It features 2304 SPUs along with 144 Texture Address Units and 32 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthIn theory, the Radeon RX 590 should be much faster than the GeForce GTX 460 1GB overall. (explain)
Texel RateThe Radeon RX 590 will be much (more or less 460%) better at texture filtering than the GeForce GTX 460 1GB. (explain)
Pixel RateIf running with a high resolution is important to you, then the Radeon RX 590 is superior to the GeForce GTX 460 1GB, and very much so. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the max amount of data (in units of MB per second) that can be transferred over the external memory interface in one second. It is worked out by multiplying the card's bus width by the speed of its memory. If the card has DDR type RAM, the result should be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The higher the memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be applied per second. This is worked out by multiplying the total amount of texture units of the card by the core speed of the chip. The better the texel rate, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second. Pixel Rate: Pixel rate is the maximum amount of pixels the graphics card can possibly record to its local memory in a second - measured in millions of pixels per second. The number is worked out by multiplying the number of colour ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel output rate also depends on quite a few other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the ability to get to the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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