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GeForce GTX 590 vs Radeon RX 590

Intro

The GeForce GTX 590 comes with core clock speeds of 607 MHz on the GPU, and 855 MHz on the 1536 MB of GDDR5 RAM. It features 512 SPUs as well as 64 TAUs and 48 Rasterization Operator Units.

Compare all of that to the Radeon RX 590, which features clock speeds of 1469 MHz on the GPU, and 2000 MHz on the 8192 MB of GDDR5 RAM. It features 2304 SPUs along with 144 TAUs and 32 ROPs.

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon RX 590 175 Watts
GeForce GTX 590 365 Watts
Difference: 190 Watts (109%)

Memory Bandwidth

The GeForce GTX 590 should in theory perform much faster than the Radeon RX 590 in general. (explain)

GeForce GTX 590 328320 MB/sec
Radeon RX 590 262144 MB/sec
Difference: 66176 (25%)

Texel Rate

The Radeon RX 590 will be quite a bit (about 172%) faster with regards to texture filtering than the GeForce GTX 590. (explain)

Radeon RX 590 211536 Mtexels/sec
GeForce GTX 590 77696 Mtexels/sec
Difference: 133840 (172%)

Pixel Rate

The GeForce GTX 590 should be a lot (approximately 24%) more effective at anti-aliasing than the Radeon RX 590, and also should be able to handle higher resolutions while still performing well. (explain)

GeForce GTX 590 58272 Mpixels/sec
Radeon RX 590 47008 Mpixels/sec
Difference: 11264 (24%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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GeForce GTX 590

Amazon.com

Check prices at:

Radeon RX 590

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 590 Radeon RX 590
Manufacturer nVidia AMD
Year March 2011 November 2018
Code Name GF110 Polaris 30
Memory 1536 MB (x2) 8192 MB
Core Speed 607 MHz (x2) 1469 MHz
Memory Speed 3420 MHz (x2) 8000 MHz
Power (Max TDP) 365 watts 175 watts
Bandwidth 328320 MB/sec 262144 MB/sec
Texel Rate 77696 Mtexels/sec 211536 Mtexels/sec
Pixel Rate 58272 Mpixels/sec 47008 Mpixels/sec
Unified Shaders 512 (x2) 2304
Texture Mapping Units 64 (x2) 144
Render Output Units 48 (x2) 32
Bus Type GDDR5 GDDR5
Bus Width 384-bit (x2) 256-bit
Fab Process 40 nm 12 nm
Transistors 3000 million 5700 million
Bus PCIe 2.0 x16 PCIe 3.0 x16
DirectX Version DirectX 11 DirectX 12.0
OpenGL Version OpenGL 4.1 OpenGL 4.5

Memory Bandwidth: Memory bandwidth is the max amount of data (counted in MB per second) that can be moved over the external memory interface in one second. It's calculated by multiplying the card's bus width by its memory speed. In the case of DDR type RAM, the result should be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The higher the memory bandwidth, the faster the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be processed in one second. This figure is worked out by multiplying the total amount of texture units of the card by the core speed of the chip. The better the texel rate, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second.

Pixel Rate: Pixel rate is the most pixels the graphics card could possibly write to its local memory in one second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the amount of Render Output Units by the clock speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate is also dependant on many other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the potential to get to the maximum fill rate.

Display Prices

Hide Prices

GeForce GTX 590

Amazon.com

Check prices at:

Radeon RX 590

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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