Compare any two graphics cards:
GeForce GTX Titan X vs Radeon RX 590
IntroThe GeForce GTX Titan X comes with a clock frequency of 1000 MHz and a GDDR5 memory frequency of 1750 MHz. It also uses a 384-bit memory bus, and makes use of a 28 nm design. It features 3072 SPUs, 192 Texture Address Units, and 96 Raster Operation Units.Compare all of that to the Radeon RX 590, which comes with a GPU core clock speed of 1469 MHz, and 8192 MB of GDDR5 memory running at 2000 MHz through a 256-bit bus. It also is made up of 2304 Stream Processors, 144 TAUs, and 32 Raster Operation Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthTheoretically speaking, the GeForce GTX Titan X should be a lot faster than the Radeon RX 590 in general. (explain)
Texel RateThe Radeon RX 590 should be just a bit (about 10%) better at AF than the GeForce GTX Titan X. (explain)
Pixel RateThe GeForce GTX Titan X is a lot (more or less 104%) faster with regards to AA than the Radeon RX 590, and also able to handle higher screen resolutions without slowing down too much. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the max amount of information (counted in megabytes per second) that can be transferred across the external memory interface within a second. It is worked out by multiplying the card's interface width by its memory speed. In the case of DDR RAM, the result should be multiplied by 2 again. If DDR5, multiply by 4 instead. The higher the bandwidth is, the better the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that are processed per second. This number is calculated by multiplying the total texture units by the core speed of the chip. The better the texel rate, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second. Pixel Rate: Pixel rate is the most pixels the video card could possibly write to its local memory in a second - measured in millions of pixels per second. The figure is worked out by multiplying the number of Render Output Units by the the card's clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel output rate is also dependant on quite a few other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the potential to get to the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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