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GeForce GT 640 DDR3 vs GeForce RTX 2080 Ti

Intro

The GeForce GT 640 DDR3 has a GPU clock speed of 900 MHz, and the 2048 MB of DDR3 memory runs at 1782 MHz through a 128-bit bus. It also is comprised of 384 SPUs, 32 TAUs, and 16 ROPs.

Compare that to the GeForce RTX 2080 Ti, which has core clock speeds of 1350 MHz on the GPU, and 1750 MHz on the 11264 MB of GDDR6 RAM. It features 4352 SPUs along with 272 TAUs and 88 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce RTX 2080 Ti 31381 points
GeForce GT 640 DDR3 1560 points
Difference: 29821 (1912%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GT 640 DDR3 65 Watts
GeForce RTX 2080 Ti 250 Watts
Difference: 185 Watts (285%)

Memory Bandwidth

The GeForce RTX 2080 Ti should in theory be quite a bit faster than the GeForce GT 640 DDR3 overall. (explain)

GeForce RTX 2080 Ti 630784 MB/sec
GeForce GT 640 DDR3 57024 MB/sec
Difference: 573760 (1006%)

Texel Rate

The GeForce RTX 2080 Ti will be a lot (more or less 1175%) faster with regards to texture filtering than the GeForce GT 640 DDR3. (explain)

GeForce RTX 2080 Ti 367200 Mtexels/sec
GeForce GT 640 DDR3 28800 Mtexels/sec
Difference: 338400 (1175%)

Pixel Rate

The GeForce RTX 2080 Ti is much (more or less 725%) more effective at AA than the GeForce GT 640 DDR3, and also capable of handling higher resolutions without slowing down too much. (explain)

GeForce RTX 2080 Ti 118800 Mpixels/sec
GeForce GT 640 DDR3 14400 Mpixels/sec
Difference: 104400 (725%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GT 640 DDR3

Amazon.com

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GeForce RTX 2080 Ti

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GT 640 DDR3 GeForce RTX 2080 Ti
Manufacturer nVidia nVidia
Year June 2012 September 2018
Code Name GK107 TU102-300A-K1-A1
Memory 2048 MB 11264 MB
Core Speed 900 MHz 1350 MHz
Memory Speed 3564 MHz 3500 GB/s
Power (Max TDP) 65 watts 250 watts
Bandwidth 57024 MB/sec 630784 MB/sec
Texel Rate 28800 Mtexels/sec 367200 Mtexels/sec
Pixel Rate 14400 Mpixels/sec 118800 Mpixels/sec
Unified Shaders 384 4352
Texture Mapping Units 32 272
Render Output Units 16 88
Bus Type DDR3 GDDR6
Bus Width 128-bit 352-bit
Fab Process 28 nm 12 nm
Transistors 1300 million (Unknown) million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 11.0 DirectX 12
OpenGL Version OpenGL 4.2 OpenGL 4.6

Memory Bandwidth: Bandwidth is the largest amount of information (measured in MB per second) that can be transported past the external memory interface within a second. It's calculated by multiplying the bus width by its memory speed. If the card has DDR memory, it must be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The better the card's memory bandwidth, the better the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that are processed per second. This figure is calculated by multiplying the total amount of texture units by the core speed of the chip. The better this number, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second.

Pixel Rate: Pixel rate is the most pixels the graphics card could possibly write to its local memory in one second - measured in millions of pixels per second. The number is calculated by multiplying the amount of colour ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate is also dependant on many other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to reach the max fill rate.

Display Prices

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GeForce GT 640 DDR3

Amazon.com

Check prices at:

GeForce RTX 2080 Ti

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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