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GeForce GTX 660 Ti vs GeForce RTX 2080 Ti

Intro

The GeForce GTX 660 Ti has a GPU core clock speed of 915 MHz, and the 2048 MB of GDDR5 RAM runs at 1500 MHz through a 192-bit bus. It also features 1344 SPUs, 112 TAUs, and 24 ROPs.

Compare those specifications to the GeForce RTX 2080 Ti, which makes use of a 12 nm design. nVidia has clocked the core frequency at 1350 MHz. The GDDR6 RAM runs at a frequency of 1750 MHz on this specific model. It features 4352 SPUs along with 272 Texture Address Units and 88 Rasterization Operator Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce RTX 2080 Ti 31381 points
GeForce GTX 660 Ti 6013 points
Difference: 25368 (422%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 660 Ti 150 Watts
GeForce RTX 2080 Ti 250 Watts
Difference: 100 Watts (67%)

Memory Bandwidth

The GeForce RTX 2080 Ti should in theory be a lot faster than the GeForce GTX 660 Ti overall. (explain)

GeForce RTX 2080 Ti 630784 MB/sec
GeForce GTX 660 Ti 144000 MB/sec
Difference: 486784 (338%)

Texel Rate

The GeForce RTX 2080 Ti is much (more or less 258%) better at texture filtering than the GeForce GTX 660 Ti. (explain)

GeForce RTX 2080 Ti 367200 Mtexels/sec
GeForce GTX 660 Ti 102480 Mtexels/sec
Difference: 264720 (258%)

Pixel Rate

If running with lots of anti-aliasing is important to you, then the GeForce RTX 2080 Ti is superior to the GeForce GTX 660 Ti, by far. (explain)

GeForce RTX 2080 Ti 118800 Mpixels/sec
GeForce GTX 660 Ti 21960 Mpixels/sec
Difference: 96840 (441%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 660 Ti

Amazon.com

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GeForce RTX 2080 Ti

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 660 Ti GeForce RTX 2080 Ti
Manufacturer nVidia nVidia
Year August 2012 September 2018
Code Name GK104 TU102-300A-K1-A1
Memory 2048 MB 11264 MB
Core Speed 915 MHz 1350 MHz
Memory Speed 6000 MHz 3500 GB/s
Power (Max TDP) 150 watts 250 watts
Bandwidth 144000 MB/sec 630784 MB/sec
Texel Rate 102480 Mtexels/sec 367200 Mtexels/sec
Pixel Rate 21960 Mpixels/sec 118800 Mpixels/sec
Unified Shaders 1344 4352
Texture Mapping Units 112 272
Render Output Units 24 88
Bus Type GDDR5 GDDR6
Bus Width 192-bit 352-bit
Fab Process 28 nm 12 nm
Transistors 3540 million (Unknown) million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 11.0 DirectX 12
OpenGL Version OpenGL 4.3 OpenGL 4.6

Memory Bandwidth: Bandwidth is the largest amount of information (in units of MB per second) that can be moved past the external memory interface in one second. The number is worked out by multiplying the bus width by its memory clock speed. If the card has DDR memory, the result should be multiplied by 2 again. If DDR5, multiply by 4 instead. The better the bandwidth is, the faster the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that can be applied in one second. This is worked out by multiplying the total amount of texture units of the card by the core speed of the chip. The better the texel rate, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second.

Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics card can possibly write to the local memory per second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the amount of Render Output Units by the clock speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel rate is also dependant on quite a few other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to reach the max fill rate.

Display Prices

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GeForce GTX 660 Ti

Amazon.com

Check prices at:

GeForce RTX 2080 Ti

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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