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GeForce GTX 660 vs GeForce RTX 2080 Ti

Intro

The GeForce GTX 660 features a core clock frequency of 980 MHz and a GDDR5 memory speed of 1502 MHz. It also features a 192-bit memory bus, and uses a 28 nm design. It is made up of 960 SPUs, 80 Texture Address Units, and 24 Raster Operation Units.

Compare those specs to the GeForce RTX 2080 Ti, which comes with a clock speed of 1350 MHz and a GDDR6 memory frequency of 1750 MHz. It also uses a 352-bit memory bus, and makes use of a 12 nm design. It is comprised of 4352 SPUs, 272 TAUs, and 88 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce RTX 2080 Ti 31381 points
GeForce GTX 660 5063 points
Difference: 26318 (520%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 660 140 Watts
GeForce RTX 2080 Ti 250 Watts
Difference: 110 Watts (79%)

Memory Bandwidth

Theoretically speaking, the GeForce RTX 2080 Ti should be 337% faster than the GeForce GTX 660 in general, because of its higher bandwidth. (explain)

GeForce RTX 2080 Ti 630784 MB/sec
GeForce GTX 660 144192 MB/sec
Difference: 486592 (337%)

Texel Rate

The GeForce RTX 2080 Ti will be quite a bit (more or less 368%) faster with regards to AF than the GeForce GTX 660. (explain)

GeForce RTX 2080 Ti 367200 Mtexels/sec
GeForce GTX 660 78400 Mtexels/sec
Difference: 288800 (368%)

Pixel Rate

The GeForce RTX 2080 Ti should be much (about 405%) faster with regards to AA than the GeForce GTX 660, and also able to handle higher screen resolutions better. (explain)

GeForce RTX 2080 Ti 118800 Mpixels/sec
GeForce GTX 660 23520 Mpixels/sec
Difference: 95280 (405%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 660

Amazon.com

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GeForce RTX 2080 Ti

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 660 GeForce RTX 2080 Ti
Manufacturer nVidia nVidia
Year September 2012 September 2018
Code Name GK106 TU102-300A-K1-A1
Memory 2048 MB 11264 MB
Core Speed 980 MHz 1350 MHz
Memory Speed 6008 MHz 3500 GB/s
Power (Max TDP) 140 watts 250 watts
Bandwidth 144192 MB/sec 630784 MB/sec
Texel Rate 78400 Mtexels/sec 367200 Mtexels/sec
Pixel Rate 23520 Mpixels/sec 118800 Mpixels/sec
Unified Shaders 960 4352
Texture Mapping Units 80 272
Render Output Units 24 88
Bus Type GDDR5 GDDR6
Bus Width 192-bit 352-bit
Fab Process 28 nm 12 nm
Transistors 2540 million (Unknown) million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 11.0 DirectX 12
OpenGL Version OpenGL 4.3 OpenGL 4.6

Memory Bandwidth: Bandwidth is the largest amount of data (in units of MB per second) that can be transferred over the external memory interface within a second. It's calculated by multiplying the card's bus width by its memory speed. If the card has DDR type RAM, it should be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The better the card's memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are applied per second. This number is calculated by multiplying the total number of texture units of the card by the core speed of the chip. The better this number, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second.

Pixel Rate: Pixel rate is the maximum amount of pixels the video card could possibly record to the local memory in one second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the amount of ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel output rate also depends on lots of other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the potential to get to the max fill rate.

Display Prices

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GeForce GTX 660

Amazon.com

Check prices at:

GeForce RTX 2080 Ti

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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