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GeForce GTX 650 Ti vs GeForce RTX 2080 Ti

Intro

The GeForce GTX 650 Ti features a core clock frequency of 928 MHz and a GDDR5 memory frequency of 1350 MHz. It also makes use of a 128-bit memory bus, and uses a 28 nm design. It is made up of 768 SPUs, 64 TAUs, and 16 ROPs.

Compare all that to the GeForce RTX 2080 Ti, which features core clock speeds of 1350 MHz on the GPU, and 1750 MHz on the 11264 MB of GDDR6 RAM. It features 4352 SPUs as well as 272 Texture Address Units and 88 Rasterization Operator Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce RTX 2080 Ti 31381 points
GeForce GTX 650 Ti 3434 points
Difference: 27947 (814%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 650 Ti 110 Watts
GeForce RTX 2080 Ti 250 Watts
Difference: 140 Watts (127%)

Memory Bandwidth

The GeForce RTX 2080 Ti should in theory perform much faster than the GeForce GTX 650 Ti overall. (explain)

GeForce RTX 2080 Ti 630784 MB/sec
GeForce GTX 650 Ti 86400 MB/sec
Difference: 544384 (630%)

Texel Rate

The GeForce RTX 2080 Ti is a lot (about 518%) more effective at AF than the GeForce GTX 650 Ti. (explain)

GeForce RTX 2080 Ti 367200 Mtexels/sec
GeForce GTX 650 Ti 59392 Mtexels/sec
Difference: 307808 (518%)

Pixel Rate

If running with a high screen resolution is important to you, then the GeForce RTX 2080 Ti is the winner, and very much so. (explain)

GeForce RTX 2080 Ti 118800 Mpixels/sec
GeForce GTX 650 Ti 14848 Mpixels/sec
Difference: 103952 (700%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 650 Ti

Amazon.com

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GeForce RTX 2080 Ti

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 650 Ti GeForce RTX 2080 Ti
Manufacturer nVidia nVidia
Year October 2012 September 2018
Code Name GK106 TU102-300A-K1-A1
Memory 1024 MB 11264 MB
Core Speed 928 MHz 1350 MHz
Memory Speed 5400 MHz 3500 GB/s
Power (Max TDP) 110 watts 250 watts
Bandwidth 86400 MB/sec 630784 MB/sec
Texel Rate 59392 Mtexels/sec 367200 Mtexels/sec
Pixel Rate 14848 Mpixels/sec 118800 Mpixels/sec
Unified Shaders 768 4352
Texture Mapping Units 64 272
Render Output Units 16 88
Bus Type GDDR5 GDDR6
Bus Width 128-bit 352-bit
Fab Process 28 nm 12 nm
Transistors 2540 million (Unknown) million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 11.0 DirectX 12
OpenGL Version OpenGL 4.3 OpenGL 4.6

Memory Bandwidth: Bandwidth is the maximum amount of data (measured in MB per second) that can be transported past the external memory interface in one second. It's calculated by multiplying the interface width by its memory speed. If the card has DDR memory, it must be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The higher the memory bandwidth, the better the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that are applied in one second. This is worked out by multiplying the total texture units by the core clock speed of the chip. The better the texel rate, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second.

Pixel Rate: Pixel rate is the most pixels that the graphics chip can possibly record to the local memory per second - measured in millions of pixels per second. The number is calculated by multiplying the number of colour ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate is also dependant on many other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to get to the maximum fill rate.

Display Prices

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GeForce GTX 650 Ti

Amazon.com

Check prices at:

GeForce RTX 2080 Ti

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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