Compare any two graphics cards:
GeForce RTX 2080 Ti vs Radeon R9 M380
IntroThe GeForce RTX 2080 Ti has a clock speed of 1350 MHz and a GDDR6 memory speed of 1750 MHz. It also makes use of a 352-bit bus, and uses a 12 nm design. It is made up of 4352 SPUs, 272 TAUs, and 88 ROPs.Compare those specs to the Radeon R9 M380, which features a GPU core clock speed of 1000 MHz, and 4096 MB of GDDR5 RAM running at 1500 MHz through a 128-bit bus. It also is comprised of 640 SPUs, 40 TAUs, and 16 Raster Operation Units.
Display Graphs
Power Usage and Theoretical BenchmarksMemory BandwidthPerformance-wise, the GeForce RTX 2080 Ti should in theory be quite a bit superior to the Radeon R9 M380 in general. (explain)
Texel RateThe GeForce RTX 2080 Ti will be quite a bit (more or less 818%) faster with regards to anisotropic filtering than the Radeon R9 M380. (explain)
Pixel RateThe GeForce RTX 2080 Ti should be a lot (approximately 643%) faster with regards to AA than the Radeon R9 M380, and able to handle higher screen resolutions more effectively. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the max amount of information (counted in MB per second) that can be moved across the external memory interface within a second. The number is worked out by multiplying the card's interface width by the speed of its memory. In the case of DDR type memory, it should be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The better the bandwidth is, the better the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be applied per second. This figure is calculated by multiplying the total number of texture units of the card by the core clock speed of the chip. The higher this number, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second. Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics card could possibly record to its local memory in a second - measured in millions of pixels per second. The figure is calculated by multiplying the amount of Raster Operations Pipelines by the the core speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate is also dependant on quite a few other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to get to the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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