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GeForce RTX 2080 Ti vs Radeon RX Vega 56

Intro

The GeForce RTX 2080 Ti features a core clock frequency of 1350 MHz and a GDDR6 memory speed of 1750 MHz. It also features a 352-bit bus, and makes use of a 12 nm design. It features 4352 SPUs, 272 TAUs, and 88 ROPs.

Compare that to the Radeon RX Vega 56, which uses a 14 nm design. AMD has set the core frequency at 1156 MHz. The HBM2 memory is set to run at a speed of 1600 MHz on this particular model. It features 3584 SPUs along with 224 TAUs and 64 Rasterization Operator Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce RTX 2080 Ti 31381 points
Radeon RX Vega 56 21011 points
Difference: 10370 (49%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon RX Vega 56 210 Watts
GeForce RTX 2080 Ti 250 Watts
Difference: 40 Watts (19%)

Memory Bandwidth

Performance-wise, the GeForce RTX 2080 Ti should in theory be quite a bit superior to the Radeon RX Vega 56 in general. (explain)

GeForce RTX 2080 Ti 630784 MB/sec
Radeon RX Vega 56 419430 MB/sec
Difference: 211354 (50%)

Texel Rate

The GeForce RTX 2080 Ti is much (about 42%) better at anisotropic filtering than the Radeon RX Vega 56. (explain)

GeForce RTX 2080 Ti 367200 Mtexels/sec
Radeon RX Vega 56 258944 Mtexels/sec
Difference: 108256 (42%)

Pixel Rate

The GeForce RTX 2080 Ti is a lot (approximately 61%) more effective at anti-aliasing than the Radeon RX Vega 56, and should be able to handle higher screen resolutions while still performing well. (explain)

GeForce RTX 2080 Ti 118800 Mpixels/sec
Radeon RX Vega 56 73984 Mpixels/sec
Difference: 44816 (61%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce RTX 2080 Ti

Amazon.com

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Radeon RX Vega 56

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce RTX 2080 Ti Radeon RX Vega 56
Manufacturer nVidia AMD
Year September 2018 September 2017
Code Name TU102-300A-K1-A1 Vega 10 XL
Memory 11264 MB 8192 MB
Core Speed 1350 MHz 1156 MHz
Memory Speed 1750 GB/s 1600 MHz
Power (Max TDP) 250 watts 210 watts
Bandwidth 630784 MB/sec 419430 MB/sec
Texel Rate 367200 Mtexels/sec 258944 Mtexels/sec
Pixel Rate 118800 Mpixels/sec 73984 Mpixels/sec
Unified Shaders 4352 3584
Texture Mapping Units 272 224
Render Output Units 88 64
Bus Type GDDR6 HBM2
Bus Width 352-bit 2048-bit
Fab Process 12 nm 14 nm
Transistors (Unknown) million 12500 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12 DirectX 12.0
OpenGL Version OpenGL 4.6 OpenGL 4.5

Memory Bandwidth: Memory bandwidth is the largest amount of data (counted in MB per second) that can be transferred over the external memory interface in one second. It's calculated by multiplying the bus width by its memory clock speed. If it uses DDR type memory, the result should be multiplied by 2 again. If DDR5, multiply by 4 instead. The higher the card's memory bandwidth, the better the card will be in general. It especially helps with AA, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are processed per second. This figure is calculated by multiplying the total amount of texture units by the core speed of the chip. The better this number, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second.

Pixel Rate: Pixel rate is the maximum number of pixels the graphics card can possibly write to its local memory in one second - measured in millions of pixels per second. The figure is worked out by multiplying the amount of Render Output Units by the the core clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate also depends on lots of other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the ability to get to the maximum fill rate.

Display Prices

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GeForce RTX 2080 Ti

Amazon.com

Check prices at:

Radeon RX Vega 56

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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