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GeForce GTX 660 vs GeForce RTX 2080

Intro

The GeForce GTX 660 has a GPU clock speed of 980 MHz, and the 2048 MB of GDDR5 RAM is set to run at 1502 MHz through a 192-bit bus. It also is made up of 960 Stream Processors, 80 TAUs, and 24 ROPs.

Compare those specifications to the GeForce RTX 2080, which has GPU core speed of 1515 MHz, and 8192 MB of GDDR6 RAM running at 1750 MHz through a 256-bit bus. It also is made up of 2944 SPUs, 184 TAUs, and 64 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce RTX 2080 26155 points
GeForce GTX 660 5063 points
Difference: 21092 (417%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 660 140 Watts
GeForce RTX 2080 215 Watts
Difference: 75 Watts (54%)

Memory Bandwidth

The GeForce RTX 2080 should in theory be quite a bit faster than the GeForce GTX 660 overall. (explain)

GeForce RTX 2080 458752 MB/sec
GeForce GTX 660 144192 MB/sec
Difference: 314560 (218%)

Texel Rate

The GeForce RTX 2080 should be quite a bit (more or less 256%) faster with regards to AF than the GeForce GTX 660. (explain)

GeForce RTX 2080 278760 Mtexels/sec
GeForce GTX 660 78400 Mtexels/sec
Difference: 200360 (256%)

Pixel Rate

The GeForce RTX 2080 will be a lot (more or less 312%) better at anti-aliasing than the GeForce GTX 660, and also capable of handling higher resolutions more effectively. (explain)

GeForce RTX 2080 96960 Mpixels/sec
GeForce GTX 660 23520 Mpixels/sec
Difference: 73440 (312%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 660

Amazon.com

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GeForce RTX 2080

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 660 GeForce RTX 2080
Manufacturer nVidia nVidia
Year September 2012 September 2018
Code Name GK106 TU104-400A-A1
Memory 2048 MB 8192 MB
Core Speed 980 MHz 1515 MHz
Memory Speed 6008 MHz 3500 GB/s
Power (Max TDP) 140 watts 215 watts
Bandwidth 144192 MB/sec 458752 MB/sec
Texel Rate 78400 Mtexels/sec 278760 Mtexels/sec
Pixel Rate 23520 Mpixels/sec 96960 Mpixels/sec
Unified Shaders 960 2944
Texture Mapping Units 80 184
Render Output Units 24 64
Bus Type GDDR5 GDDR6
Bus Width 192-bit 256-bit
Fab Process 28 nm 12 nm
Transistors 2540 million (Unknown) million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 11.0 DirectX 12
OpenGL Version OpenGL 4.3 OpenGL 4.6

Memory Bandwidth: Memory bandwidth is the largest amount of data (counted in MB per second) that can be moved past the external memory interface in a second. The number is calculated by multiplying the card's interface width by its memory clock speed. If it uses DDR RAM, the result should be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The higher the card's memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are applied per second. This figure is worked out by multiplying the total texture units by the core clock speed of the chip. The higher this number, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second.

Pixel Rate: Pixel rate is the maximum amount of pixels the video card could possibly write to the local memory per second - measured in millions of pixels per second. The number is worked out by multiplying the number of ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel output rate also depends on many other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the potential to get to the maximum fill rate.

Display Prices

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GeForce GTX 660

Amazon.com

Check prices at:

GeForce RTX 2080

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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