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GeForce GTX 650 Ti vs GeForce RTX 2080

Intro

The GeForce GTX 650 Ti has a clock frequency of 928 MHz and a GDDR5 memory speed of 1350 MHz. It also uses a 128-bit memory bus, and uses a 28 nm design. It is made up of 768 SPUs, 64 TAUs, and 16 Raster Operation Units.

Compare all that to the GeForce RTX 2080, which makes use of a 12 nm design. nVidia has clocked the core frequency at 1515 MHz. The GDDR6 RAM works at a speed of 1750 MHz on this model. It features 2944 SPUs as well as 184 TAUs and 64 Rasterization Operator Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce RTX 2080 26155 points
GeForce GTX 650 Ti 3434 points
Difference: 22721 (662%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 650 Ti 110 Watts
GeForce RTX 2080 215 Watts
Difference: 105 Watts (95%)

Memory Bandwidth

The GeForce RTX 2080, in theory, should perform quite a bit faster than the GeForce GTX 650 Ti overall. (explain)

GeForce RTX 2080 458752 MB/sec
GeForce GTX 650 Ti 86400 MB/sec
Difference: 372352 (431%)

Texel Rate

The GeForce RTX 2080 is quite a bit (about 369%) faster with regards to texture filtering than the GeForce GTX 650 Ti. (explain)

GeForce RTX 2080 278760 Mtexels/sec
GeForce GTX 650 Ti 59392 Mtexels/sec
Difference: 219368 (369%)

Pixel Rate

If using lots of anti-aliasing is important to you, then the GeForce RTX 2080 is superior to the GeForce GTX 650 Ti, and very much so. (explain)

GeForce RTX 2080 96960 Mpixels/sec
GeForce GTX 650 Ti 14848 Mpixels/sec
Difference: 82112 (553%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 650 Ti

Amazon.com

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GeForce RTX 2080

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 650 Ti GeForce RTX 2080
Manufacturer nVidia nVidia
Year October 2012 September 2018
Code Name GK106 TU104-400A-A1
Memory 1024 MB 8192 MB
Core Speed 928 MHz 1515 MHz
Memory Speed 5400 MHz 3500 GB/s
Power (Max TDP) 110 watts 215 watts
Bandwidth 86400 MB/sec 458752 MB/sec
Texel Rate 59392 Mtexels/sec 278760 Mtexels/sec
Pixel Rate 14848 Mpixels/sec 96960 Mpixels/sec
Unified Shaders 768 2944
Texture Mapping Units 64 184
Render Output Units 16 64
Bus Type GDDR5 GDDR6
Bus Width 128-bit 256-bit
Fab Process 28 nm 12 nm
Transistors 2540 million (Unknown) million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 11.0 DirectX 12
OpenGL Version OpenGL 4.3 OpenGL 4.6

Memory Bandwidth: Memory bandwidth is the max amount of information (in units of megabytes per second) that can be moved across the external memory interface within a second. It is calculated by multiplying the interface width by its memory clock speed. If the card has DDR RAM, it must be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The better the card's memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are processed per second. This figure is calculated by multiplying the total texture units of the card by the core speed of the chip. The higher this number, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second.

Pixel Rate: Pixel rate is the most pixels the video card could possibly write to its local memory in a second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the amount of ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate is also dependant on quite a few other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to reach the max fill rate.

Display Prices

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GeForce GTX 650 Ti

Amazon.com

Check prices at:

GeForce RTX 2080

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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