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GeForce RTX 2080 vs Radeon R7 260X

Intro

The GeForce RTX 2080 features a GPU core clock speed of 1515 MHz, and the 8192 MB of GDDR6 RAM runs at 1750 MHz through a 256-bit bus. It also is comprised of 2944 SPUs, 184 TAUs, and 64 ROPs.

Compare that to the Radeon R7 260X, which uses a 28 nm design. AMD has set the core speed at 1100 MHz. The GDDR5 RAM runs at a speed of 1625 MHz on this specific card. It features 896 SPUs as well as 56 TAUs and 16 Rasterization Operator Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce RTX 2080 26155 points
Radeon R7 260X 4381 points
Difference: 21774 (497%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon R7 260X 115 Watts
GeForce RTX 2080 215 Watts
Difference: 100 Watts (87%)

Memory Bandwidth

The GeForce RTX 2080, in theory, should be quite a bit faster than the Radeon R7 260X in general. (explain)

GeForce RTX 2080 458752 MB/sec
Radeon R7 260X 104000 MB/sec
Difference: 354752 (341%)

Texel Rate

The GeForce RTX 2080 should be quite a bit (about 353%) better at texture filtering than the Radeon R7 260X. (explain)

GeForce RTX 2080 278760 Mtexels/sec
Radeon R7 260X 61600 Mtexels/sec
Difference: 217160 (353%)

Pixel Rate

The GeForce RTX 2080 should be a lot (about 451%) faster with regards to anti-aliasing than the Radeon R7 260X, and also capable of handling higher resolutions better. (explain)

GeForce RTX 2080 96960 Mpixels/sec
Radeon R7 260X 17600 Mpixels/sec
Difference: 79360 (451%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce RTX 2080

Amazon.com

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Radeon R7 260X

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce RTX 2080 Radeon R7 260X
Manufacturer nVidia AMD
Year September 2018 October 2013
Code Name TU104-400A-A1 Bonaire XTX
Memory 8192 MB 2048 MB
Core Speed 1515 MHz 1100 MHz
Memory Speed 1750 GB/s 6500 MHz
Power (Max TDP) 215 watts 115 watts
Bandwidth 458752 MB/sec 104000 MB/sec
Texel Rate 278760 Mtexels/sec 61600 Mtexels/sec
Pixel Rate 96960 Mpixels/sec 17600 Mpixels/sec
Unified Shaders 2944 896
Texture Mapping Units 184 56
Render Output Units 64 16
Bus Type GDDR6 GDDR5
Bus Width 256-bit 128-bit
Fab Process 12 nm 28 nm
Transistors (Unknown) million 2080 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12 DirectX 11.2
OpenGL Version OpenGL 4.6 OpenGL 4.3

Memory Bandwidth: Memory bandwidth is the max amount of data (in units of MB per second) that can be moved over the external memory interface in one second. It's calculated by multiplying the card's interface width by its memory speed. If the card has DDR RAM, it must be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The better the card's memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be applied in one second. This number is worked out by multiplying the total number of texture units of the card by the core speed of the chip. The better the texel rate, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second.

Pixel Rate: Pixel rate is the most pixels that the graphics chip could possibly record to the local memory per second - measured in millions of pixels per second. The number is calculated by multiplying the number of Render Output Units by the clock speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate also depends on many other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the ability to reach the maximum fill rate.

Display Prices

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GeForce RTX 2080

Amazon.com

Check prices at:

Radeon R7 260X

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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