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GeForce RTX 2080 vs Radeon R9 270X

Intro

The GeForce RTX 2080 has core clock speeds of 1515 MHz on the GPU, and 1750 MHz on the 8192 MB of GDDR6 memory. It features 2944 SPUs as well as 184 Texture Address Units and 64 Rasterization Operator Units.

Compare those specifications to the Radeon R9 270X, which features a GPU core clock speed of 1000 MHz, and 2048 MB of GDDR5 memory set to run at 1400 MHz through a 256-bit bus. It also features 1280 Stream Processors, 80 TAUs, and 32 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce RTX 2080 26155 points
Radeon R9 270X 6590 points
Difference: 19565 (297%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon R9 270X 180 Watts
GeForce RTX 2080 215 Watts
Difference: 35 Watts (19%)

Memory Bandwidth

Theoretically, the GeForce RTX 2080 should be a lot faster than the Radeon R9 270X overall. (explain)

GeForce RTX 2080 458752 MB/sec
Radeon R9 270X 179200 MB/sec
Difference: 279552 (156%)

Texel Rate

The GeForce RTX 2080 should be quite a bit (approximately 248%) more effective at anisotropic filtering than the Radeon R9 270X. (explain)

GeForce RTX 2080 278760 Mtexels/sec
Radeon R9 270X 80000 Mtexels/sec
Difference: 198760 (248%)

Pixel Rate

The GeForce RTX 2080 will be quite a bit (more or less 203%) better at FSAA than the Radeon R9 270X, and also will be able to handle higher screen resolutions without losing too much performance. (explain)

GeForce RTX 2080 96960 Mpixels/sec
Radeon R9 270X 32000 Mpixels/sec
Difference: 64960 (203%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce RTX 2080

Amazon.com

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Radeon R9 270X

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce RTX 2080 Radeon R9 270X
Manufacturer nVidia AMD
Year September 2018 October 2013
Code Name TU104-400A-A1 Curacao XT
Memory 8192 MB 2048 MB
Core Speed 1515 MHz 1000 MHz
Memory Speed 1750 GB/s 5600 MHz
Power (Max TDP) 215 watts 180 watts
Bandwidth 458752 MB/sec 179200 MB/sec
Texel Rate 278760 Mtexels/sec 80000 Mtexels/sec
Pixel Rate 96960 Mpixels/sec 32000 Mpixels/sec
Unified Shaders 2944 1280
Texture Mapping Units 184 80
Render Output Units 64 32
Bus Type GDDR6 GDDR5
Bus Width 256-bit 256-bit
Fab Process 12 nm 28 nm
Transistors (Unknown) million 2800 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12 DirectX 11.2
OpenGL Version OpenGL 4.6 OpenGL 4.3

Memory Bandwidth: Memory bandwidth is the largest amount of data (measured in megabytes per second) that can be moved past the external memory interface within a second. It's worked out by multiplying the card's interface width by its memory clock speed. If it uses DDR type RAM, it must be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The better the memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are applied per second. This is calculated by multiplying the total amount of texture units of the card by the core speed of the chip. The better this number, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second.

Pixel Rate: Pixel rate is the maximum number of pixels the video card could possibly write to the local memory per second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the number of colour ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate is also dependant on many other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the ability to reach the maximum fill rate.

Display Prices

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GeForce RTX 2080

Amazon.com

Check prices at:

Radeon R9 270X

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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