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GeForce RTX 2080 vs Radeon R9 270

Intro

The GeForce RTX 2080 uses a 12 nm design. nVidia has clocked the core speed at 1515 MHz. The GDDR6 memory works at a speed of 1750 MHz on this card. It features 2944 SPUs along with 184 TAUs and 64 ROPs.

Compare those specs to the Radeon R9 270, which has core clock speeds of 900 MHz on the GPU, and 1400 MHz on the 2048 MB of GDDR5 memory. It features 1280 SPUs as well as 80 TAUs and 32 Rasterization Operator Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce RTX 2080 26155 points
Radeon R9 270 5943 points
Difference: 20212 (340%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon R9 270 150 Watts
GeForce RTX 2080 215 Watts
Difference: 65 Watts (43%)

Memory Bandwidth

Theoretically speaking, the GeForce RTX 2080 should be a lot faster than the Radeon R9 270 in general. (explain)

GeForce RTX 2080 458752 MB/sec
Radeon R9 270 179200 MB/sec
Difference: 279552 (156%)

Texel Rate

The GeForce RTX 2080 should be a lot (more or less 287%) faster with regards to anisotropic filtering than the Radeon R9 270. (explain)

GeForce RTX 2080 278760 Mtexels/sec
Radeon R9 270 72000 Mtexels/sec
Difference: 206760 (287%)

Pixel Rate

The GeForce RTX 2080 will be a lot (approximately 237%) faster with regards to full screen anti-aliasing than the Radeon R9 270, and should be able to handle higher screen resolutions while still performing well. (explain)

GeForce RTX 2080 96960 Mpixels/sec
Radeon R9 270 28800 Mpixels/sec
Difference: 68160 (237%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce RTX 2080

Amazon.com

Check prices at:

Radeon R9 270

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce RTX 2080 Radeon R9 270
Manufacturer nVidia AMD
Year September 2018 November 2013
Code Name TU104-400A-A1 Curacao Pro
Memory 8192 MB 2048 MB
Core Speed 1515 MHz 900 MHz
Memory Speed 1750 GB/s 5600 MHz
Power (Max TDP) 215 watts 150 watts
Bandwidth 458752 MB/sec 179200 MB/sec
Texel Rate 278760 Mtexels/sec 72000 Mtexels/sec
Pixel Rate 96960 Mpixels/sec 28800 Mpixels/sec
Unified Shaders 2944 1280
Texture Mapping Units 184 80
Render Output Units 64 32
Bus Type GDDR6 GDDR5
Bus Width 256-bit 256-bit
Fab Process 12 nm 28 nm
Transistors (Unknown) million 2800 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12 DirectX 11.2
OpenGL Version OpenGL 4.6 OpenGL 4.3

Memory Bandwidth: Bandwidth is the maximum amount of data (in units of megabytes per second) that can be moved over the external memory interface in one second. The number is calculated by multiplying the interface width by the speed of its memory. If the card has DDR RAM, it should be multiplied by 2 once again. If DDR5, multiply by 4 instead. The better the bandwidth is, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that can be applied per second. This is worked out by multiplying the total amount of texture units of the card by the core clock speed of the chip. The better this number, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second.

Pixel Rate: Pixel rate is the maximum amount of pixels the graphics card could possibly write to its local memory per second - measured in millions of pixels per second. The number is worked out by multiplying the number of colour ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate is also dependant on quite a few other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the potential to get to the max fill rate.

Display Prices

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GeForce RTX 2080

Amazon.com

Check prices at:

Radeon R9 270

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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