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GeForce RTX 2080 vs Radeon R7 250X

Intro

The GeForce RTX 2080 has a clock frequency of 1515 MHz and a GDDR6 memory speed of 1750 MHz. It also makes use of a 256-bit bus, and makes use of a 12 nm design. It is made up of 2944 SPUs, 184 Texture Address Units, and 64 ROPs.

Compare all that to the Radeon R7 250X, which comes with clock speeds of 1000 MHz on the GPU, and 1125 MHz on the 1024 MB of GDDR5 memory. It features 640 SPUs along with 40 Texture Address Units and 16 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce RTX 2080 26155 points
Radeon R7 250X 2860 points
Difference: 23295 (815%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon R7 250X 95 Watts
GeForce RTX 2080 215 Watts
Difference: 120 Watts (126%)

Memory Bandwidth

As far as performance goes, the GeForce RTX 2080 should theoretically be a lot better than the Radeon R7 250X in general. (explain)

GeForce RTX 2080 458752 MB/sec
Radeon R7 250X 72000 MB/sec
Difference: 386752 (537%)

Texel Rate

The GeForce RTX 2080 should be a lot (about 597%) better at texture filtering than the Radeon R7 250X. (explain)

GeForce RTX 2080 278760 Mtexels/sec
Radeon R7 250X 40000 Mtexels/sec
Difference: 238760 (597%)

Pixel Rate

The GeForce RTX 2080 should be a lot (about 506%) more effective at anti-aliasing than the Radeon R7 250X, and also capable of handling higher resolutions more effectively. (explain)

GeForce RTX 2080 96960 Mpixels/sec
Radeon R7 250X 16000 Mpixels/sec
Difference: 80960 (506%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce RTX 2080

Amazon.com

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Radeon R7 250X

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce RTX 2080 Radeon R7 250X
Manufacturer nVidia AMD
Year September 2018 February 2014
Code Name TU104-400A-A1 Cape Verde XT
Memory 8192 MB 1024 MB
Core Speed 1515 MHz 1000 MHz
Memory Speed 1750 GB/s 4500 MHz
Power (Max TDP) 215 watts 95 watts
Bandwidth 458752 MB/sec 72000 MB/sec
Texel Rate 278760 Mtexels/sec 40000 Mtexels/sec
Pixel Rate 96960 Mpixels/sec 16000 Mpixels/sec
Unified Shaders 2944 640
Texture Mapping Units 184 40
Render Output Units 64 16
Bus Type GDDR6 GDDR5
Bus Width 256-bit 128-bit
Fab Process 12 nm 28 nm
Transistors (Unknown) million 1500 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12 DirectX 11.2
OpenGL Version OpenGL 4.6 OpenGL 4.3

Memory Bandwidth: Bandwidth is the largest amount of information (counted in MB per second) that can be moved across the external memory interface in one second. It is calculated by multiplying the interface width by its memory speed. If the card has DDR type RAM, the result should be multiplied by 2 once again. If DDR5, multiply by 4 instead. The higher the memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that can be applied in one second. This number is calculated by multiplying the total texture units of the card by the core clock speed of the chip. The higher the texel rate, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second.

Pixel Rate: Pixel rate is the most pixels that the graphics card can possibly record to its local memory in one second - measured in millions of pixels per second. The number is calculated by multiplying the amount of ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate is also dependant on many other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to reach the maximum fill rate.

Display Prices

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GeForce RTX 2080

Amazon.com

Check prices at:

Radeon R7 250X

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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