Compare any two graphics cards:
GeForce GTX Titan Black vs GeForce RTX 2070
IntroThe GeForce GTX Titan Black makes use of a 28 nm design. nVidia has clocked the core frequency at 889 MHz. The GDDR5 memory runs at a speed of 1750 MHz on this particular model. It features 2880 SPUs as well as 240 Texture Address Units and 48 ROPs.Compare those specifications to the GeForce RTX 2070, which makes use of a 12 nm design. nVidia has clocked the core speed at 1410 MHz. The GDDR6 RAM runs at a speed of 1750 MHz on this particular model. It features 2304 SPUs along with 144 TAUs and 64 ROPs.
Display Graphs
BenchmarksThese are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.
3DMark Fire Strike Graphics Score
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthThe GeForce RTX 2070, in theory, should perform a lot faster than the GeForce GTX Titan Black overall. (explain)
Texel RateThe GeForce GTX Titan Black will be a bit (more or less 5%) more effective at AF than the GeForce RTX 2070. (explain)
Pixel RateThe GeForce RTX 2070 is quite a bit (more or less 111%) faster with regards to FSAA than the GeForce GTX Titan Black, and should be able to handle higher resolutions better. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the largest amount of information (in units of MB per second) that can be transferred over the external memory interface within a second. It's calculated by multiplying the interface width by its memory speed. In the case of DDR memory, the result should be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The higher the card's memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be applied in one second. This number is calculated by multiplying the total texture units of the card by the core speed of the chip. The better the texel rate, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second. Pixel Rate: Pixel rate is the maximum number of pixels that the graphics card could possibly write to its local memory in one second - measured in millions of pixels per second. The figure is calculated by multiplying the number of Raster Operations Pipelines by the clock speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate also depends on quite a few other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the potential to get to the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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