Compare any two graphics cards:
VS

GeForce GTX 1050 3GB vs Radeon HD 6990

Intro

The GeForce GTX 1050 3GB has core speeds of 1392 MHz on the GPU, and 1750 MHz on the 3072 MB of GDDR5 RAM. It features 768 SPUs along with 48 Texture Address Units and 24 ROPs.

Compare that to the Radeon HD 6990, which features a clock frequency of 830 MHz and a GDDR5 memory speed of 1250 MHz. It also features a 256-bit bus, and makes use of a 40 nm design. It is comprised of 1536 SPUs, 96 Texture Address Units, and 32 ROPs.

Display Graphs

Hide Graphs

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 1050 3GB 75 Watts
Radeon HD 6990 375 Watts
Difference: 300 Watts (400%)

Memory Bandwidth

The Radeon HD 6990 should theoretically perform quite a bit faster than the GeForce GTX 1050 3GB in general. (explain)

Radeon HD 6990 320000 MB/sec
GeForce GTX 1050 3GB 86016 MB/sec
Difference: 233984 (272%)

Texel Rate

The Radeon HD 6990 will be much (more or less 139%) better at AF than the GeForce GTX 1050 3GB. (explain)

Radeon HD 6990 159360 Mtexels/sec
GeForce GTX 1050 3GB 66816 Mtexels/sec
Difference: 92544 (139%)

Pixel Rate

The Radeon HD 6990 should be quite a bit (more or less 59%) faster with regards to anti-aliasing than the GeForce GTX 1050 3GB, and also capable of handling higher screen resolutions while still performing well. (explain)

Radeon HD 6990 53120 Mpixels/sec
GeForce GTX 1050 3GB 33408 Mpixels/sec
Difference: 19712 (59%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

Display Prices

Hide Prices

GeForce GTX 1050 3GB

Amazon.com

Check prices at:

Radeon HD 6990

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model GeForce GTX 1050 3GB Radeon HD 6990
Manufacturer nVidia AMD
Year May 2018 March 2011
Code Name GP107 Antilles
Memory 3072 MB 2048 MB (x2)
Core Speed 1392 MHz 830 MHz (x2)
Memory Speed 7000 MHz 5000 MHz (x2)
Power (Max TDP) 75 watts 375 watts
Bandwidth 86016 MB/sec 320000 MB/sec
Texel Rate 66816 Mtexels/sec 159360 Mtexels/sec
Pixel Rate 33408 Mpixels/sec 53120 Mpixels/sec
Unified Shaders 768 1536 (x2)
Texture Mapping Units 48 96 (x2)
Render Output Units 24 32 (x2)
Bus Type GDDR5 GDDR5
Bus Width 96-bit 256-bit (x2)
Fab Process 14 nm 40 nm
Transistors 3300 million 2640 million
Bus PCIe 3.0 x16 PCIe 2.1 x16
DirectX Version DirectX 12.0 DirectX 11
OpenGL Version OpenGL 4.6 OpenGL 4.1

Memory Bandwidth: Memory bandwidth is the largest amount of data (counted in MB per second) that can be transferred over the external memory interface in a second. It is calculated by multiplying the bus width by its memory clock speed. If the card has DDR type RAM, the result should be multiplied by 2 again. If DDR5, multiply by 4 instead. The higher the memory bandwidth, the better the card will be in general. It especially helps with AA, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that are applied per second. This is calculated by multiplying the total amount of texture units by the core speed of the chip. The better the texel rate, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second.

Pixel Rate: Pixel rate is the maximum amount of pixels the graphics card can possibly record to the local memory in one second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the amount of Raster Operations Pipelines by the the core clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate is also dependant on many other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the potential to reach the max fill rate.

Display Prices

Hide Prices

GeForce GTX 1050 3GB

Amazon.com

Check prices at:

Radeon HD 6990

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *


*

WordPress Anti Spam by WP-SpamShield