Compare any two graphics cards:
GeForce GTX 1050 3GB vs GeForce GTX 980
IntroThe GeForce GTX 1050 3GB features a GPU core speed of 1392 MHz, and the 3072 MB of GDDR5 memory runs at 1750 MHz through a 96-bit bus. It also is comprised of 768 SPUs, 48 TAUs, and 24 ROPs.Compare all of that to the GeForce GTX 980, which comes with a core clock speed of 1126 MHz and a GDDR5 memory frequency of 1750 MHz. It also uses a 256-bit memory bus, and makes use of a 28 nm design. It is made up of 2048 SPUs, 128 Texture Address Units, and 64 Raster Operation Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthAs far as performance goes, the GeForce GTX 980 should theoretically be much better than the GeForce GTX 1050 3GB in general. (explain)
Texel RateThe GeForce GTX 980 should be much (approximately 116%) better at anisotropic filtering than the GeForce GTX 1050 3GB. (explain)
Pixel RateThe GeForce GTX 980 should be a lot (about 116%) more effective at anti-aliasing than the GeForce GTX 1050 3GB, and also will be capable of handling higher screen resolutions more effectively. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the maximum amount of information (in units of MB per second) that can be transported across the external memory interface in a second. The number is worked out by multiplying the card's interface width by the speed of its memory. In the case of DDR RAM, it should be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The better the memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be applied per second. This figure is calculated by multiplying the total texture units by the core clock speed of the chip. The higher this number, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second. Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics card could possibly record to its local memory in one second - measured in millions of pixels per second. The figure is worked out by multiplying the amount of Raster Operations Pipelines by the the core speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate also depends on quite a few other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the potential to reach the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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