Compare any two graphics cards:
GeForce GTX 1050 3GB vs Radeon R9 380 4G
IntroThe GeForce GTX 1050 3GB makes use of a 14 nm design. nVidia has clocked the core speed at 1392 MHz. The GDDR5 memory runs at a speed of 1750 MHz on this specific model. It features 768 SPUs as well as 48 Texture Address Units and 24 Rasterization Operator Units.Compare all that to the Radeon R9 380 4G, which comes with a core clock frequency of 970 MHz and a GDDR5 memory frequency of 1425 MHz. It also features a 256-bit bus, and uses a 28 nm design. It is made up of 1792 SPUs, 112 TAUs, and 32 Raster Operation Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthTheoretically speaking, the Radeon R9 380 4G should be 112% quicker than the GeForce GTX 1050 3GB overall, because of its higher data rate. (explain)
Texel RateThe Radeon R9 380 4G will be a lot (about 63%) faster with regards to texture filtering than the GeForce GTX 1050 3GB. (explain)
Pixel RateIf using high levels of AA is important to you, then the GeForce GTX 1050 3GB is the winner, though only just barely. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the maximum amount of data (counted in megabytes per second) that can be transported past the external memory interface in a second. It is calculated by multiplying the bus width by the speed of its memory. If it uses DDR type memory, it should be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The better the card's memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are applied in one second. This is calculated by multiplying the total texture units of the card by the core speed of the chip. The higher this number, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second. Pixel Rate: Pixel rate is the maximum number of pixels the video card can possibly write to the local memory in one second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the amount of Render Output Units by the clock speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate is also dependant on many other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to reach the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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