Compare any two graphics cards:
GeForce GTX 1050 3GB vs Radeon R9 390 8G
IntroThe GeForce GTX 1050 3GB comes with a clock frequency of 1392 MHz and a GDDR5 memory speed of 1750 MHz. It also features a 96-bit memory bus, and uses a 14 nm design. It is made up of 768 SPUs, 48 Texture Address Units, and 24 Raster Operation Units.Compare those specs to the Radeon R9 390 8G, which has core clock speeds of 1000 MHz on the GPU, and 1500 MHz on the 8192 MB of GDDR5 RAM. It features 2560 SPUs along with 160 TAUs and 64 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthIn theory, the Radeon R9 390 8G should perform a lot faster than the GeForce GTX 1050 3GB in general. (explain)
Texel RateThe Radeon R9 390 8G is a lot (approximately 139%) more effective at AF than the GeForce GTX 1050 3GB. (explain)
Pixel RateThe Radeon R9 390 8G will be a lot (more or less 92%) faster with regards to AA than the GeForce GTX 1050 3GB, and should be capable of handling higher screen resolutions without slowing down too much. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the max amount of information (measured in MB per second) that can be transferred past the external memory interface within a second. The number is calculated by multiplying the card's interface width by its memory speed. If the card has DDR type RAM, it should be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The higher the bandwidth is, the better the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are applied in one second. This is calculated by multiplying the total amount of texture units by the core clock speed of the chip. The better this number, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second. Pixel Rate: Pixel rate is the most pixels that the graphics card can possibly write to its local memory in a second - measured in millions of pixels per second. The number is worked out by multiplying the number of ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel output rate also depends on many other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the potential to reach the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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