Compare any two graphics cards:
GeForce GTX 1050 3GB vs Radeon R7 M265
IntroThe GeForce GTX 1050 3GB features a GPU core clock speed of 1392 MHz, and the 3072 MB of GDDR5 memory is set to run at 1750 MHz through a 96-bit bus. It also is comprised of 768 Stream Processors, 48 TAUs, and 24 ROPs.Compare those specs to the Radeon R7 M265, which has core clock speeds of 725 MHz on the GPU, and 1000 MHz on the 2048 MB of DDR3 RAM. It features 384 SPUs as well as 24 TAUs and 8 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksMemory BandwidthThe GeForce GTX 1050 3GB should theoretically perform much faster than the Radeon R7 M265 in general. (explain)
Texel RateThe GeForce GTX 1050 3GB should be quite a bit (approximately 284%) more effective at texture filtering than the Radeon R7 M265. (explain)
Pixel RateThe GeForce GTX 1050 3GB should be quite a bit (about 476%) more effective at full screen anti-aliasing than the Radeon R7 M265, and capable of handling higher screen resolutions more effectively. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the largest amount of data (counted in megabytes per second) that can be transported over the external memory interface in one second. It's worked out by multiplying the interface width by its memory clock speed. If it uses DDR RAM, it should be multiplied by 2 again. If DDR5, multiply by 4 instead. The higher the memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that can be applied per second. This figure is calculated by multiplying the total texture units of the card by the core speed of the chip. The better the texel rate, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second. Pixel Rate: Pixel rate is the maximum amount of pixels the video card can possibly record to the local memory in one second - measured in millions of pixels per second. The number is calculated by multiplying the amount of Raster Operations Pipelines by the the core clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate also depends on many other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to get to the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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