Compare any two graphics cards:
GeForce GTX 1070 Ti vs Radeon R7 M260
IntroThe GeForce GTX 1070 Ti makes use of a 16 nm design. nVidia has clocked the core speed at 1607 MHz. The GDDR5 RAM works at a speed of 2000 MHz on this specific model. It features 2432 SPUs as well as 152 Texture Address Units and 64 Rasterization Operator Units.Compare all that to the Radeon R7 M260, which features a core clock speed of 715 MHz and a DDR3 memory speed of 1000 MHz. It also uses a 64-bit memory bus, and uses a 28 nm design. It is comprised of 384 SPUs, 24 TAUs, and 8 Raster Operation Units.
Display Graphs
BenchmarksThese are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.
3DMark Fire Strike Graphics Score
Power Usage and Theoretical BenchmarksMemory BandwidthThe GeForce GTX 1070 Ti should in theory perform quite a bit faster than the Radeon R7 M260 in general. (explain)
Texel RateThe GeForce GTX 1070 Ti will be a lot (about 1323%) better at anisotropic filtering than the Radeon R7 M260. (explain)
Pixel RateThe GeForce GTX 1070 Ti will be a lot (about 1698%) faster with regards to anti-aliasing than the Radeon R7 M260, and also capable of handling higher screen resolutions without slowing down too much. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the max amount of data (in units of MB per second) that can be transferred past the external memory interface within a second. The number is calculated by multiplying the bus width by its memory speed. If the card has DDR memory, it must be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The higher the bandwidth is, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that can be processed in one second. This number is worked out by multiplying the total texture units by the core speed of the chip. The better the texel rate, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second. Pixel Rate: Pixel rate is the maximum number of pixels that the graphics card can possibly record to the local memory in a second - measured in millions of pixels per second. The figure is worked out by multiplying the number of Render Output Units by the the card's clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel rate is also dependant on quite a few other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to reach the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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