Compare any two graphics cards:
GeForce GTX 1070 Ti vs Radeon RX 470 4GB
IntroThe GeForce GTX 1070 Ti makes use of a 16 nm design. nVidia has clocked the core speed at 1607 MHz. The GDDR5 RAM is set to run at a speed of 2000 MHz on this particular model. It features 2432 SPUs as well as 152 Texture Address Units and 64 Rasterization Operator Units.Compare those specifications to the Radeon RX 470 4GB, which comes with GPU clock speed of 926 MHz, and 4096 MB of GDDR5 memory set to run at 1650 MHz through a 256-bit bus. It also features 2048 SPUs, 128 TAUs, and 32 Raster Operation Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthThe GeForce GTX 1070 Ti, in theory, should perform quite a bit faster than the Radeon RX 470 4GB overall. (explain)
Texel RateThe GeForce GTX 1070 Ti should be quite a bit (more or less 106%) more effective at AF than the Radeon RX 470 4GB. (explain)
Pixel RateThe GeForce GTX 1070 Ti is quite a bit (approximately 247%) better at FSAA than the Radeon RX 470 4GB, and should be able to handle higher resolutions while still performing well. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the maximum amount of information (counted in MB per second) that can be transported over the external memory interface within a second. It is worked out by multiplying the card's interface width by its memory clock speed. In the case of DDR type RAM, it should be multiplied by 2 again. If DDR5, multiply by 4 instead. The better the memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be processed in one second. This number is calculated by multiplying the total amount of texture units of the card by the core speed of the chip. The higher this number, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second. Pixel Rate: Pixel rate is the most pixels the graphics card can possibly record to its local memory in one second - measured in millions of pixels per second. The figure is worked out by multiplying the amount of Render Output Units by the the card's clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate is also dependant on many other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the potential to get to the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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