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GeForce GTX 560 vs Radeon RX Vega 64

Intro

The GeForce GTX 560 makes use of a 40 nm design. nVidia has clocked the core speed at 810 MHz. The GDDR5 RAM works at a speed of 1001 MHz on this card. It features 336 SPUs as well as 56 Texture Address Units and 32 Rasterization Operator Units.

Compare those specs to the Radeon RX Vega 64, which features a clock speed of 1247 MHz and a HBM2 memory speed of 1890 MHz. It also makes use of a 2048-bit bus, and makes use of a 14 nm design. It features 4096 SPUs, 256 Texture Address Units, and 64 Raster Operation Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Radeon RX Vega 64 21986 points
GeForce GTX 560 3030 points
Difference: 18956 (626%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 560 150 Watts
Radeon RX Vega 64 295 Watts
Difference: 145 Watts (97%)

Memory Bandwidth

In theory, the Radeon RX Vega 64 will be 287% faster than the GeForce GTX 560 in general, due to its greater bandwidth. (explain)

Radeon RX Vega 64 495411 MB/sec
GeForce GTX 560 128128 MB/sec
Difference: 367283 (287%)

Texel Rate

The Radeon RX Vega 64 should be quite a bit (approximately 604%) faster with regards to AF than the GeForce GTX 560. (explain)

Radeon RX Vega 64 319232 Mtexels/sec
GeForce GTX 560 45360 Mtexels/sec
Difference: 273872 (604%)

Pixel Rate

If using lots of anti-aliasing is important to you, then the Radeon RX Vega 64 is superior to the GeForce GTX 560, by a large margin. (explain)

Radeon RX Vega 64 79808 Mpixels/sec
GeForce GTX 560 25920 Mpixels/sec
Difference: 53888 (208%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 560

Amazon.com

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Radeon RX Vega 64

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 560 Radeon RX Vega 64
Manufacturer nVidia AMD
Year May 2011 August 2017
Code Name GF114 Vega 10 XT
Memory 1024 MB 8192 MB
Core Speed 810 MHz 1247 MHz
Memory Speed 4004 MHz 1890 MHz
Power (Max TDP) 150 watts 295 watts
Bandwidth 128128 MB/sec 495411 MB/sec
Texel Rate 45360 Mtexels/sec 319232 Mtexels/sec
Pixel Rate 25920 Mpixels/sec 79808 Mpixels/sec
Unified Shaders 336 4096
Texture Mapping Units 56 256
Render Output Units 32 64
Bus Type GDDR5 HBM2
Bus Width 256-bit 2048-bit
Fab Process 40 nm 14 nm
Transistors 1950 million 12500 million
Bus PCIe 2.0 x16 PCIe 3.0 x16
DirectX Version DirectX 11 DirectX 12.0
OpenGL Version OpenGL 4.1 OpenGL 4.5

Memory Bandwidth: Bandwidth is the largest amount of information (measured in megabytes per second) that can be transported across the external memory interface in a second. The number is worked out by multiplying the bus width by the speed of its memory. In the case of DDR RAM, it must be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The higher the bandwidth is, the better the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are applied in one second. This number is worked out by multiplying the total amount of texture units of the card by the core clock speed of the chip. The better this number, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second.

Pixel Rate: Pixel rate is the maximum amount of pixels the graphics card can possibly write to its local memory per second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the number of colour ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel output rate is also dependant on quite a few other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to reach the max fill rate.

Display Prices

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GeForce GTX 560

Amazon.com

Check prices at:

Radeon RX Vega 64

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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