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GeForce GTX 560 Ti 448 vs Radeon RX Vega 64

Intro

The GeForce GTX 560 Ti 448 uses a 40 nm design. nVidia has set the core frequency at 732 MHz. The GDDR5 RAM is set to run at a frequency of 900 MHz on this particular model. It features 448 SPUs as well as 56 Texture Address Units and 40 ROPs.

Compare those specs to the Radeon RX Vega 64, which uses a 14 nm design. AMD has clocked the core speed at 1247 MHz. The HBM2 RAM works at a frequency of 1890 MHz on this model. It features 4096 SPUs as well as 256 TAUs and 64 Rasterization Operator Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Radeon RX Vega 64 21986 points
GeForce GTX 560 Ti 448 4200 points
Difference: 17786 (423%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 560 Ti 448 210 Watts
Radeon RX Vega 64 295 Watts
Difference: 85 Watts (40%)

Memory Bandwidth

Theoretically, the Radeon RX Vega 64 should be quite a bit faster than the GeForce GTX 560 Ti 448 in general. (explain)

Radeon RX Vega 64 495411 MB/sec
GeForce GTX 560 Ti 448 144000 MB/sec
Difference: 351411 (244%)

Texel Rate

The Radeon RX Vega 64 is a lot (approximately 679%) better at AF than the GeForce GTX 560 Ti 448. (explain)

Radeon RX Vega 64 319232 Mtexels/sec
GeForce GTX 560 Ti 448 40992 Mtexels/sec
Difference: 278240 (679%)

Pixel Rate

The Radeon RX Vega 64 should be much (approximately 173%) better at anti-aliasing than the GeForce GTX 560 Ti 448, and should be capable of handling higher screen resolutions without slowing down too much. (explain)

Radeon RX Vega 64 79808 Mpixels/sec
GeForce GTX 560 Ti 448 29280 Mpixels/sec
Difference: 50528 (173%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 560 Ti 448

Amazon.com

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Radeon RX Vega 64

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 560 Ti 448 Radeon RX Vega 64
Manufacturer nVidia AMD
Year December 2011 August 2017
Code Name GF110 Vega 10 XT
Memory 1280 MB 8192 MB
Core Speed 732 MHz 1247 MHz
Memory Speed 3600 MHz 1890 MHz
Power (Max TDP) 210 watts 295 watts
Bandwidth 144000 MB/sec 495411 MB/sec
Texel Rate 40992 Mtexels/sec 319232 Mtexels/sec
Pixel Rate 29280 Mpixels/sec 79808 Mpixels/sec
Unified Shaders 448 4096
Texture Mapping Units 56 256
Render Output Units 40 64
Bus Type GDDR5 HBM2
Bus Width 320-bit 2048-bit
Fab Process 40 nm 14 nm
Transistors 3000 million 12500 million
Bus PCIe 2.0 x16 PCIe 3.0 x16
DirectX Version DirectX 11 DirectX 12.0
OpenGL Version OpenGL 4.2 OpenGL 4.5

Memory Bandwidth: Bandwidth is the largest amount of data (in units of MB per second) that can be transferred past the external memory interface within a second. It's calculated by multiplying the interface width by its memory speed. If it uses DDR type memory, it should be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The better the memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that can be processed in one second. This number is worked out by multiplying the total amount of texture units by the core clock speed of the chip. The better this number, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second.

Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics chip can possibly write to its local memory in a second - measured in millions of pixels per second. The number is worked out by multiplying the number of ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate also depends on lots of other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to reach the max fill rate.

Display Prices

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GeForce GTX 560 Ti 448

Amazon.com

Check prices at:

Radeon RX Vega 64

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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