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Geforce GTX 670 vs Radeon RX Vega 64

Intro

The Geforce GTX 670 comes with a clock frequency of 915 MHz and a GDDR5 memory speed of 1500 MHz. It also makes use of a 256-bit memory bus, and makes use of a 28 nm design. It features 1344 SPUs, 112 Texture Address Units, and 32 ROPs.

Compare those specs to the Radeon RX Vega 64, which comes with a GPU core clock speed of 1247 MHz, and 8192 MB of HBM2 memory set to run at 1890 MHz through a 2048-bit bus. It also is comprised of 4096 SPUs, 256 Texture Address Units, and 64 Raster Operation Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Radeon RX Vega 64 21986 points
Geforce GTX 670 7351 points
Difference: 14635 (199%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Geforce GTX 670 170 Watts
Radeon RX Vega 64 295 Watts
Difference: 125 Watts (74%)

Memory Bandwidth

Theoretically, the Radeon RX Vega 64 should be much faster than the Geforce GTX 670 overall. (explain)

Radeon RX Vega 64 495411 MB/sec
Geforce GTX 670 192000 MB/sec
Difference: 303411 (158%)

Texel Rate

The Radeon RX Vega 64 is quite a bit (about 212%) faster with regards to AF than the Geforce GTX 670. (explain)

Radeon RX Vega 64 319232 Mtexels/sec
Geforce GTX 670 102480 Mtexels/sec
Difference: 216752 (212%)

Pixel Rate

If running with high levels of AA is important to you, then the Radeon RX Vega 64 is a better choice, by far. (explain)

Radeon RX Vega 64 79808 Mpixels/sec
Geforce GTX 670 29280 Mpixels/sec
Difference: 50528 (173%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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Geforce GTX 670

Amazon.com

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Radeon RX Vega 64

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model Geforce GTX 670 Radeon RX Vega 64
Manufacturer nVidia AMD
Year May 2012 August 2017
Code Name GK104 Vega 10 XT
Memory 2048 MB 8192 MB
Core Speed 915 MHz 1247 MHz
Memory Speed 6000 MHz 1890 MHz
Power (Max TDP) 170 watts 295 watts
Bandwidth 192000 MB/sec 495411 MB/sec
Texel Rate 102480 Mtexels/sec 319232 Mtexels/sec
Pixel Rate 29280 Mpixels/sec 79808 Mpixels/sec
Unified Shaders 1344 4096
Texture Mapping Units 112 256
Render Output Units 32 64
Bus Type GDDR5 HBM2
Bus Width 256-bit 2048-bit
Fab Process 28 nm 14 nm
Transistors 3540 million 12500 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 11.0 DirectX 12.0
OpenGL Version OpenGL 4.2 OpenGL 4.5

Memory Bandwidth: Memory bandwidth is the max amount of data (counted in megabytes per second) that can be moved past the external memory interface within a second. The number is calculated by multiplying the card's interface width by the speed of its memory. If it uses DDR RAM, the result should be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The better the bandwidth is, the better the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that are applied in one second. This number is worked out by multiplying the total number of texture units by the core speed of the chip. The higher the texel rate, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second.

Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics card could possibly write to the local memory per second - measured in millions of pixels per second. The figure is worked out by multiplying the amount of colour ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel output rate is also dependant on quite a few other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to reach the max fill rate.

Display Prices

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Geforce GTX 670

Amazon.com

Check prices at:

Radeon RX Vega 64

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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