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GeForce GT 640 DDR3 vs Radeon RX Vega 64

Intro

The GeForce GT 640 DDR3 comes with a GPU clock speed of 900 MHz, and the 2048 MB of DDR3 memory runs at 1782 MHz through a 128-bit bus. It also is comprised of 384 Stream Processors, 32 TAUs, and 16 Raster Operation Units.

Compare all that to the Radeon RX Vega 64, which has GPU core speed of 1247 MHz, and 8192 MB of HBM2 memory set to run at 1890 MHz through a 2048-bit bus. It also features 4096 SPUs, 256 TAUs, and 64 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Radeon RX Vega 64 21986 points
GeForce GT 640 DDR3 1560 points
Difference: 20426 (1309%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GT 640 DDR3 65 Watts
Radeon RX Vega 64 295 Watts
Difference: 230 Watts (354%)

Memory Bandwidth

As far as performance goes, the Radeon RX Vega 64 should in theory be a lot superior to the GeForce GT 640 DDR3 in general. (explain)

Radeon RX Vega 64 495411 MB/sec
GeForce GT 640 DDR3 57024 MB/sec
Difference: 438387 (769%)

Texel Rate

The Radeon RX Vega 64 is much (approximately 1008%) faster with regards to anisotropic filtering than the GeForce GT 640 DDR3. (explain)

Radeon RX Vega 64 319232 Mtexels/sec
GeForce GT 640 DDR3 28800 Mtexels/sec
Difference: 290432 (1008%)

Pixel Rate

The Radeon RX Vega 64 is quite a bit (approximately 454%) more effective at AA than the GeForce GT 640 DDR3, and also will be able to handle higher resolutions without losing too much performance. (explain)

Radeon RX Vega 64 79808 Mpixels/sec
GeForce GT 640 DDR3 14400 Mpixels/sec
Difference: 65408 (454%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GT 640 DDR3

Amazon.com

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Radeon RX Vega 64

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GT 640 DDR3 Radeon RX Vega 64
Manufacturer nVidia AMD
Year June 2012 August 2017
Code Name GK107 Vega 10 XT
Memory 2048 MB 8192 MB
Core Speed 900 MHz 1247 MHz
Memory Speed 3564 MHz 1890 MHz
Power (Max TDP) 65 watts 295 watts
Bandwidth 57024 MB/sec 495411 MB/sec
Texel Rate 28800 Mtexels/sec 319232 Mtexels/sec
Pixel Rate 14400 Mpixels/sec 79808 Mpixels/sec
Unified Shaders 384 4096
Texture Mapping Units 32 256
Render Output Units 16 64
Bus Type DDR3 HBM2
Bus Width 128-bit 2048-bit
Fab Process 28 nm 14 nm
Transistors 1300 million 12500 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 11.0 DirectX 12.0
OpenGL Version OpenGL 4.2 OpenGL 4.5

Memory Bandwidth: Memory bandwidth is the max amount of information (in units of megabytes per second) that can be moved past the external memory interface within a second. It's worked out by multiplying the card's bus width by its memory clock speed. If the card has DDR memory, it must be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The better the bandwidth is, the faster the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be applied in one second. This is worked out by multiplying the total number of texture units of the card by the core clock speed of the chip. The higher the texel rate, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second.

Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics card can possibly record to the local memory in a second - measured in millions of pixels per second. The number is worked out by multiplying the number of colour ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate also depends on quite a few other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to reach the maximum fill rate.

Display Prices

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GeForce GT 640 DDR3

Amazon.com

Check prices at:

Radeon RX Vega 64

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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