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GeForce GTX 660 Ti vs Radeon RX Vega 64

Intro

The GeForce GTX 660 Ti features a GPU core speed of 915 MHz, and the 2048 MB of GDDR5 RAM is set to run at 1500 MHz through a 192-bit bus. It also is comprised of 1344 SPUs, 112 TAUs, and 24 Raster Operation Units.

Compare those specs to the Radeon RX Vega 64, which uses a 14 nm design. AMD has set the core frequency at 1247 MHz. The HBM2 RAM runs at a frequency of 1890 MHz on this specific card. It features 4096 SPUs as well as 256 Texture Address Units and 64 Rasterization Operator Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Radeon RX Vega 64 21986 points
GeForce GTX 660 Ti 6013 points
Difference: 15973 (266%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 660 Ti 150 Watts
Radeon RX Vega 64 295 Watts
Difference: 145 Watts (97%)

Memory Bandwidth

Theoretically, the Radeon RX Vega 64 should be a lot faster than the GeForce GTX 660 Ti overall. (explain)

Radeon RX Vega 64 495411 MB/sec
GeForce GTX 660 Ti 144000 MB/sec
Difference: 351411 (244%)

Texel Rate

The Radeon RX Vega 64 should be quite a bit (more or less 212%) more effective at texture filtering than the GeForce GTX 660 Ti. (explain)

Radeon RX Vega 64 319232 Mtexels/sec
GeForce GTX 660 Ti 102480 Mtexels/sec
Difference: 216752 (212%)

Pixel Rate

The Radeon RX Vega 64 should be much (more or less 263%) faster with regards to AA than the GeForce GTX 660 Ti, and also should be capable of handling higher resolutions better. (explain)

Radeon RX Vega 64 79808 Mpixels/sec
GeForce GTX 660 Ti 21960 Mpixels/sec
Difference: 57848 (263%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 660 Ti

Amazon.com

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Radeon RX Vega 64

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 660 Ti Radeon RX Vega 64
Manufacturer nVidia AMD
Year August 2012 August 2017
Code Name GK104 Vega 10 XT
Memory 2048 MB 8192 MB
Core Speed 915 MHz 1247 MHz
Memory Speed 6000 MHz 1890 MHz
Power (Max TDP) 150 watts 295 watts
Bandwidth 144000 MB/sec 495411 MB/sec
Texel Rate 102480 Mtexels/sec 319232 Mtexels/sec
Pixel Rate 21960 Mpixels/sec 79808 Mpixels/sec
Unified Shaders 1344 4096
Texture Mapping Units 112 256
Render Output Units 24 64
Bus Type GDDR5 HBM2
Bus Width 192-bit 2048-bit
Fab Process 28 nm 14 nm
Transistors 3540 million 12500 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 11.0 DirectX 12.0
OpenGL Version OpenGL 4.3 OpenGL 4.5

Memory Bandwidth: Bandwidth is the maximum amount of information (measured in megabytes per second) that can be transferred across the external memory interface in a second. It's calculated by multiplying the card's bus width by its memory clock speed. If it uses DDR RAM, it must be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The better the memory bandwidth, the better the card will be in general. It especially helps with AA, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are applied per second. This number is worked out by multiplying the total amount of texture units by the core clock speed of the chip. The higher the texel rate, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second.

Pixel Rate: Pixel rate is the most pixels the graphics card could possibly record to its local memory per second - measured in millions of pixels per second. The number is worked out by multiplying the number of Render Output Units by the clock speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel output rate is also dependant on many other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to get to the max fill rate.

Display Prices

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GeForce GTX 660 Ti

Amazon.com

Check prices at:

Radeon RX Vega 64

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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