Compare any two graphics cards:
GeForce GTX 650 Ti vs Radeon RX Vega 64
IntroThe GeForce GTX 650 Ti comes with a GPU clock speed of 928 MHz, and the 1024 MB of GDDR5 RAM is set to run at 1350 MHz through a 128-bit bus. It also is comprised of 768 SPUs, 64 Texture Address Units, and 16 Raster Operation Units.Compare all of that to the Radeon RX Vega 64, which makes use of a 14 nm design. AMD has set the core frequency at 1247 MHz. The HBM2 RAM runs at a speed of 1890 MHz on this specific model. It features 4096 SPUs as well as 256 TAUs and 64 ROPs.
Display Graphs
BenchmarksThese are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.
3DMark Fire Strike Graphics Score
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthTheoretically speaking, the Radeon RX Vega 64 should perform a lot faster than the GeForce GTX 650 Ti overall. (explain)
Texel RateThe Radeon RX Vega 64 is a lot (about 438%) more effective at texture filtering than the GeForce GTX 650 Ti. (explain)
Pixel RateThe Radeon RX Vega 64 should be quite a bit (about 438%) more effective at FSAA than the GeForce GTX 650 Ti, and also capable of handling higher resolutions without losing too much performance. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the max amount of information (counted in megabytes per second) that can be transported past the external memory interface within a second. The number is worked out by multiplying the card's interface width by the speed of its memory. If it uses DDR type memory, it should be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The higher the bandwidth is, the better the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be processed per second. This figure is worked out by multiplying the total texture units of the card by the core speed of the chip. The higher this number, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second. Pixel Rate: Pixel rate is the maximum number of pixels that the graphics chip can possibly record to its local memory in a second - measured in millions of pixels per second. The number is worked out by multiplying the number of Render Output Units by the the card's clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate is also dependant on many other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the potential to reach the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
|
Comments
Be the first to leave a comment!