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GeForce 8500 GT vs Radeon HD 5550

Intro

The GeForce 8500 GT uses a 80 nm design. nVidia has clocked the core speed at 450 MHz. The DDR2 RAM works at a frequency of 400 MHz on this card. It features 16 SPUs as well as 8 Texture Address Units and 4 ROPs.

Compare those specifications to the Radeon HD 5550, which features a core clock speed of 550 MHz and a DDR2 memory speed of 400 MHz. It also makes use of a 128-bit bus, and uses a 40 nm design. It features 320(64x5) SPUs, 16 TAUs, and 8 Raster Operation Units.

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Power Usage and Theoretical Benchmarks

Memory Bandwidth

Both cards have the exact same bandwidth, so in theory they should have the same performance. (explain)

Texel Rate

The Radeon HD 5550 is much (about 144%) better at texture filtering than the GeForce 8500 GT. (explain)

Radeon HD 5550 8800 Mtexels/sec
GeForce 8500 GT 3600 Mtexels/sec
Difference: 5200 (144%)

Pixel Rate

The Radeon HD 5550 will be a lot (about 144%) more effective at AA than the GeForce 8500 GT, and also should be capable of handling higher screen resolutions better. (explain)

Radeon HD 5550 4400 Mpixels/sec
GeForce 8500 GT 1800 Mpixels/sec
Difference: 2600 (144%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce 8500 GT

Amazon.com

Check prices at:

Radeon HD 5550

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce 8500 GT Radeon HD 5550
Manufacturer nVidia AMD
Year April 2007 February 9, 2010
Code Name G86 Redwood LE
Memory 512 MB 512 MB
Core Speed 450 MHz 550 MHz
Memory Speed 800 MHz 800 MHz
Power (Max TDP) 45 watts (Unknown) watts
Bandwidth 12800 MB/sec 12800 MB/sec
Texel Rate 3600 Mtexels/sec 8800 Mtexels/sec
Pixel Rate 1800 Mpixels/sec 4400 Mpixels/sec
Unified Shaders 16 320(64x5)
Texture Mapping Units 8 16
Render Output Units 4 8
Bus Type DDR2 DDR2
Bus Width 128-bit 128-bit
Fab Process 80 nm 40 nm
Transistors 210 million 627 million
Bus PCIe x16, PCI, PCIe x16 2.0 PCIe 2.1 x16
DirectX Version DirectX 10 DirectX 11
OpenGL Version OpenGL 3.0 OpenGL 3.2

Memory Bandwidth: Bandwidth is the maximum amount of data (in units of MB per second) that can be moved past the external memory interface in a second. The number is worked out by multiplying the card's interface width by its memory clock speed. If it uses DDR type RAM, the result should be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The better the bandwidth is, the better the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that are processed in one second. This number is calculated by multiplying the total amount of texture units of the card by the core speed of the chip. The higher this number, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second.

Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics card can possibly write to its local memory in one second - measured in millions of pixels per second. The number is calculated by multiplying the amount of colour ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate also depends on many other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to reach the maximum fill rate.

Display Prices

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GeForce 8500 GT

Amazon.com

Check prices at:

Radeon HD 5550

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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