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GeForce GTX 560 vs Radeon RX Vega 56

Intro

The GeForce GTX 560 has core clock speeds of 810 MHz on the GPU, and 1001 MHz on the 1024 MB of GDDR5 memory. It features 336 SPUs along with 56 Texture Address Units and 32 Rasterization Operator Units.

Compare those specs to the Radeon RX Vega 56, which features GPU core speed of 1156 MHz, and 8192 MB of HBM2 RAM running at 1600 MHz through a 2048-bit bus. It also features 3584 SPUs, 224 TAUs, and 64 Raster Operation Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Radeon RX Vega 56 21011 points
GeForce GTX 560 3030 points
Difference: 17981 (593%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 560 150 Watts
Radeon RX Vega 56 210 Watts
Difference: 60 Watts (40%)

Memory Bandwidth

In theory, the Radeon RX Vega 56 is 227% quicker than the GeForce GTX 560 in general, because of its greater data rate. (explain)

Radeon RX Vega 56 419430 MB/sec
GeForce GTX 560 128128 MB/sec
Difference: 291302 (227%)

Texel Rate

The Radeon RX Vega 56 will be quite a bit (more or less 471%) more effective at anisotropic filtering than the GeForce GTX 560. (explain)

Radeon RX Vega 56 258944 Mtexels/sec
GeForce GTX 560 45360 Mtexels/sec
Difference: 213584 (471%)

Pixel Rate

The Radeon RX Vega 56 should be a lot (about 185%) more effective at full screen anti-aliasing than the GeForce GTX 560, and also capable of handling higher screen resolutions without slowing down too much. (explain)

Radeon RX Vega 56 73984 Mpixels/sec
GeForce GTX 560 25920 Mpixels/sec
Difference: 48064 (185%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 560

Amazon.com

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Radeon RX Vega 56

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 560 Radeon RX Vega 56
Manufacturer nVidia AMD
Year May 2011 September 2017
Code Name GF114 Vega 10 XL
Memory 1024 MB 8192 MB
Core Speed 810 MHz 1156 MHz
Memory Speed 4004 MHz 1600 MHz
Power (Max TDP) 150 watts 210 watts
Bandwidth 128128 MB/sec 419430 MB/sec
Texel Rate 45360 Mtexels/sec 258944 Mtexels/sec
Pixel Rate 25920 Mpixels/sec 73984 Mpixels/sec
Unified Shaders 336 3584
Texture Mapping Units 56 224
Render Output Units 32 64
Bus Type GDDR5 HBM2
Bus Width 256-bit 2048-bit
Fab Process 40 nm 14 nm
Transistors 1950 million 12500 million
Bus PCIe 2.0 x16 PCIe 3.0 x16
DirectX Version DirectX 11 DirectX 12.0
OpenGL Version OpenGL 4.1 OpenGL 4.5

Memory Bandwidth: Memory bandwidth is the maximum amount of information (counted in MB per second) that can be transferred past the external memory interface in one second. The number is calculated by multiplying the card's interface width by its memory clock speed. If it uses DDR type RAM, the result should be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The higher the bandwidth is, the better the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are applied in one second. This figure is worked out by multiplying the total number of texture units of the card by the core speed of the chip. The better the texel rate, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second.

Pixel Rate: Pixel rate is the most pixels the video card could possibly write to the local memory in one second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the number of ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate also depends on lots of other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the ability to get to the max fill rate.

Display Prices

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GeForce GTX 560

Amazon.com

Check prices at:

Radeon RX Vega 56

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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