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GeForce GTX 560 Ti 448 vs Radeon RX Vega 56

Intro

The GeForce GTX 560 Ti 448 makes use of a 40 nm design. nVidia has set the core speed at 732 MHz. The GDDR5 RAM is set to run at a frequency of 900 MHz on this particular card. It features 448 SPUs as well as 56 TAUs and 40 ROPs.

Compare all of that to the Radeon RX Vega 56, which uses a 14 nm design. AMD has set the core frequency at 1156 MHz. The HBM2 memory runs at a speed of 1600 MHz on this particular model. It features 3584 SPUs as well as 224 TAUs and 64 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Radeon RX Vega 56 21011 points
GeForce GTX 560 Ti 448 4200 points
Difference: 16811 (400%)

Power Usage and Theoretical Benchmarks

Both cards have the same power consumption.

Memory Bandwidth

In theory, the Radeon RX Vega 56 is 191% quicker than the GeForce GTX 560 Ti 448 overall, because of its greater data rate. (explain)

Radeon RX Vega 56 419430 MB/sec
GeForce GTX 560 Ti 448 144000 MB/sec
Difference: 275430 (191%)

Texel Rate

The Radeon RX Vega 56 is much (approximately 532%) faster with regards to AF than the GeForce GTX 560 Ti 448. (explain)

Radeon RX Vega 56 258944 Mtexels/sec
GeForce GTX 560 Ti 448 40992 Mtexels/sec
Difference: 217952 (532%)

Pixel Rate

If running with a high screen resolution is important to you, then the Radeon RX Vega 56 is the winner, and very much so. (explain)

Radeon RX Vega 56 73984 Mpixels/sec
GeForce GTX 560 Ti 448 29280 Mpixels/sec
Difference: 44704 (153%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 560 Ti 448

Amazon.com

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Radeon RX Vega 56

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 560 Ti 448 Radeon RX Vega 56
Manufacturer nVidia AMD
Year December 2011 September 2017
Code Name GF110 Vega 10 XL
Memory 1280 MB 8192 MB
Core Speed 732 MHz 1156 MHz
Memory Speed 3600 MHz 1600 MHz
Power (Max TDP) 210 watts 210 watts
Bandwidth 144000 MB/sec 419430 MB/sec
Texel Rate 40992 Mtexels/sec 258944 Mtexels/sec
Pixel Rate 29280 Mpixels/sec 73984 Mpixels/sec
Unified Shaders 448 3584
Texture Mapping Units 56 224
Render Output Units 40 64
Bus Type GDDR5 HBM2
Bus Width 320-bit 2048-bit
Fab Process 40 nm 14 nm
Transistors 3000 million 12500 million
Bus PCIe 2.0 x16 PCIe 3.0 x16
DirectX Version DirectX 11 DirectX 12.0
OpenGL Version OpenGL 4.2 OpenGL 4.5

Memory Bandwidth: Bandwidth is the maximum amount of data (in units of MB per second) that can be transported past the external memory interface in a second. The number is calculated by multiplying the card's interface width by the speed of its memory. In the case of DDR type memory, it should be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The higher the bandwidth is, the faster the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are applied in one second. This is worked out by multiplying the total amount of texture units by the core clock speed of the chip. The higher the texel rate, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second.

Pixel Rate: Pixel rate is the most pixels that the graphics card can possibly record to its local memory in one second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the amount of colour ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel rate also depends on lots of other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the potential to get to the max fill rate.

Display Prices

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GeForce GTX 560 Ti 448

Amazon.com

Check prices at:

Radeon RX Vega 56

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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