Compare any two graphics cards:
Radeon HD 7850 vs Radeon RX Vega 56
IntroThe Radeon HD 7850 makes use of a 28 nm design. AMD has set the core speed at 860 MHz. The GDDR5 RAM is set to run at a frequency of 1200 MHz on this card. It features 1024 SPUs as well as 64 Texture Address Units and 32 Rasterization Operator Units.Compare all that to the Radeon RX Vega 56, which makes use of a 14 nm design. AMD has set the core frequency at 1156 MHz. The HBM2 RAM is set to run at a frequency of 1600 MHz on this card. It features 3584 SPUs as well as 224 TAUs and 64 ROPs.
Display Graphs
BenchmarksThese are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.
3DMark Fire Strike Graphics Score
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthPerformance-wise, the Radeon RX Vega 56 should theoretically be a lot superior to the Radeon HD 7850 overall. (explain)
Texel RateThe Radeon RX Vega 56 is a lot (about 370%) faster with regards to texture filtering than the Radeon HD 7850. (explain)
Pixel RateIf running with lots of anti-aliasing is important to you, then the Radeon RX Vega 56 is superior to the Radeon HD 7850, and very much so. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the max amount of information (in units of MB per second) that can be transferred past the external memory interface within a second. It is calculated by multiplying the card's bus width by its memory speed. If the card has DDR type memory, it should be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The higher the card's memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are applied per second. This figure is worked out by multiplying the total amount of texture units of the card by the core speed of the chip. The higher this number, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second. Pixel Rate: Pixel rate is the most pixels that the graphics card can possibly write to its local memory in a second - measured in millions of pixels per second. The number is worked out by multiplying the number of Render Output Units by the the card's clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate is also dependant on many other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the ability to reach the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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