Compare any two graphics cards:
Geforce GTX 680 vs Radeon RX Vega 56
IntroThe Geforce GTX 680 comes with a clock speed of 1006 MHz and a GDDR5 memory speed of 1502 MHz. It also uses a 256-bit memory bus, and uses a 28 nm design. It features 1536 SPUs, 128 TAUs, and 32 ROPs.Compare all of that to the Radeon RX Vega 56, which comes with a GPU core clock speed of 1156 MHz, and 8192 MB of HBM2 RAM running at 1600 MHz through a 2048-bit bus. It also features 3584 Stream Processors, 224 Texture Address Units, and 64 Raster Operation Units.
Display Graphs
BenchmarksThese are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.
3DMark Fire Strike Graphics Score
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthIn theory, the Radeon RX Vega 56 is 118% faster than the Geforce GTX 680 in general, because of its greater data rate. (explain)
Texel RateThe Radeon RX Vega 56 will be much (more or less 101%) better at AF than the Geforce GTX 680. (explain)
Pixel RateIf running with lots of anti-aliasing is important to you, then the Radeon RX Vega 56 is the winner, by a large margin. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the largest amount of data (measured in megabytes per second) that can be transported across the external memory interface in a second. The number is calculated by multiplying the interface width by its memory clock speed. If it uses DDR RAM, it must be multiplied by 2 again. If DDR5, multiply by 4 instead. The better the memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that can be applied in one second. This is worked out by multiplying the total number of texture units of the card by the core speed of the chip. The better this number, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second. Pixel Rate: Pixel rate is the maximum number of pixels the video card could possibly record to its local memory per second - measured in millions of pixels per second. The number is calculated by multiplying the amount of colour ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel rate is also dependant on many other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to get to the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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