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Geforce GTX 670 vs Radeon RX Vega 56

Intro

The Geforce GTX 670 comes with clock speeds of 915 MHz on the GPU, and 1500 MHz on the 2048 MB of GDDR5 memory. It features 1344 SPUs as well as 112 Texture Address Units and 32 ROPs.

Compare all of that to the Radeon RX Vega 56, which features core clock speeds of 1156 MHz on the GPU, and 1600 MHz on the 8192 MB of HBM2 memory. It features 3584 SPUs along with 224 Texture Address Units and 64 Rasterization Operator Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Radeon RX Vega 56 21011 points
Geforce GTX 670 7351 points
Difference: 13660 (186%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Geforce GTX 670 170 Watts
Radeon RX Vega 56 210 Watts
Difference: 40 Watts (24%)

Memory Bandwidth

In theory, the Radeon RX Vega 56 is 118% quicker than the Geforce GTX 670 in general, because of its higher data rate. (explain)

Radeon RX Vega 56 419430 MB/sec
Geforce GTX 670 192000 MB/sec
Difference: 227430 (118%)

Texel Rate

The Radeon RX Vega 56 is much (about 153%) faster with regards to AF than the Geforce GTX 670. (explain)

Radeon RX Vega 56 258944 Mtexels/sec
Geforce GTX 670 102480 Mtexels/sec
Difference: 156464 (153%)

Pixel Rate

The Radeon RX Vega 56 is a lot (approximately 153%) faster with regards to FSAA than the Geforce GTX 670, and should be able to handle higher screen resolutions better. (explain)

Radeon RX Vega 56 73984 Mpixels/sec
Geforce GTX 670 29280 Mpixels/sec
Difference: 44704 (153%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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Geforce GTX 670

Amazon.com

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Radeon RX Vega 56

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model Geforce GTX 670 Radeon RX Vega 56
Manufacturer nVidia AMD
Year May 2012 September 2017
Code Name GK104 Vega 10 XL
Memory 2048 MB 8192 MB
Core Speed 915 MHz 1156 MHz
Memory Speed 6000 MHz 1600 MHz
Power (Max TDP) 170 watts 210 watts
Bandwidth 192000 MB/sec 419430 MB/sec
Texel Rate 102480 Mtexels/sec 258944 Mtexels/sec
Pixel Rate 29280 Mpixels/sec 73984 Mpixels/sec
Unified Shaders 1344 3584
Texture Mapping Units 112 224
Render Output Units 32 64
Bus Type GDDR5 HBM2
Bus Width 256-bit 2048-bit
Fab Process 28 nm 14 nm
Transistors 3540 million 12500 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 11.0 DirectX 12.0
OpenGL Version OpenGL 4.2 OpenGL 4.5

Memory Bandwidth: Memory bandwidth is the maximum amount of data (in units of MB per second) that can be transported over the external memory interface in one second. The number is calculated by multiplying the card's bus width by the speed of its memory. In the case of DDR memory, it must be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The better the memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be applied per second. This figure is worked out by multiplying the total amount of texture units by the core speed of the chip. The higher the texel rate, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second.

Pixel Rate: Pixel rate is the most pixels that the graphics card could possibly write to the local memory per second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the amount of Render Output Units by the the core speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate is also dependant on lots of other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to get to the maximum fill rate.

Display Prices

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Geforce GTX 670

Amazon.com

Check prices at:

Radeon RX Vega 56

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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