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GeForce GTX 650 vs Radeon RX Vega 56

Intro

The GeForce GTX 650 features clock speeds of 1058 MHz on the GPU, and 1250 MHz on the 1024 MB of GDDR5 RAM. It features 384 SPUs as well as 32 TAUs and 16 ROPs.

Compare all of that to the Radeon RX Vega 56, which makes use of a 14 nm design. AMD has set the core frequency at 1156 MHz. The HBM2 RAM is set to run at a frequency of 1600 MHz on this particular model. It features 3584 SPUs as well as 224 TAUs and 64 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Radeon RX Vega 56 21011 points
GeForce GTX 650 2263 points
Difference: 18748 (828%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 650 64 Watts
Radeon RX Vega 56 210 Watts
Difference: 146 Watts (228%)

Memory Bandwidth

Theoretically speaking, the Radeon RX Vega 56 should be much faster than the GeForce GTX 650 in general. (explain)

Radeon RX Vega 56 419430 MB/sec
GeForce GTX 650 80000 MB/sec
Difference: 339430 (424%)

Texel Rate

The Radeon RX Vega 56 is much (approximately 665%) more effective at AF than the GeForce GTX 650. (explain)

Radeon RX Vega 56 258944 Mtexels/sec
GeForce GTX 650 33856 Mtexels/sec
Difference: 225088 (665%)

Pixel Rate

If running with a high screen resolution is important to you, then the Radeon RX Vega 56 is the winner, by a large margin. (explain)

Radeon RX Vega 56 73984 Mpixels/sec
GeForce GTX 650 16928 Mpixels/sec
Difference: 57056 (337%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 650

Amazon.com

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Radeon RX Vega 56

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 650 Radeon RX Vega 56
Manufacturer nVidia AMD
Year September 2012 September 2017
Code Name GK107 Vega 10 XL
Memory 1024 MB 8192 MB
Core Speed 1058 MHz 1156 MHz
Memory Speed 5000 MHz 1600 MHz
Power (Max TDP) 64 watts 210 watts
Bandwidth 80000 MB/sec 419430 MB/sec
Texel Rate 33856 Mtexels/sec 258944 Mtexels/sec
Pixel Rate 16928 Mpixels/sec 73984 Mpixels/sec
Unified Shaders 384 3584
Texture Mapping Units 32 224
Render Output Units 16 64
Bus Type GDDR5 HBM2
Bus Width 128-bit 2048-bit
Fab Process 28 nm 14 nm
Transistors 1300 million 12500 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 11.0 DirectX 12.0
OpenGL Version OpenGL 4.3 OpenGL 4.5

Memory Bandwidth: Bandwidth is the largest amount of information (measured in MB per second) that can be transferred over the external memory interface within a second. It's calculated by multiplying the card's interface width by its memory speed. If the card has DDR memory, it should be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The better the card's memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that can be processed per second. This is calculated by multiplying the total number of texture units of the card by the core speed of the chip. The better the texel rate, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second.

Pixel Rate: Pixel rate is the most pixels that the graphics card can possibly write to the local memory per second - measured in millions of pixels per second. The number is worked out by multiplying the number of colour ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel output rate is also dependant on lots of other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the potential to get to the maximum fill rate.

Display Prices

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GeForce GTX 650

Amazon.com

Check prices at:

Radeon RX Vega 56

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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