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GeForce GTX 650 Ti vs Radeon RX Vega 56

Intro

The GeForce GTX 650 Ti comes with a core clock speed of 928 MHz and a GDDR5 memory speed of 1350 MHz. It also makes use of a 128-bit bus, and makes use of a 28 nm design. It is comprised of 768 SPUs, 64 Texture Address Units, and 16 ROPs.

Compare all of that to the Radeon RX Vega 56, which makes use of a 14 nm design. AMD has set the core speed at 1156 MHz. The HBM2 RAM is set to run at a speed of 1600 MHz on this specific card. It features 3584 SPUs along with 224 Texture Address Units and 64 Rasterization Operator Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Radeon RX Vega 56 21011 points
GeForce GTX 650 Ti 3434 points
Difference: 17577 (512%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 650 Ti 110 Watts
Radeon RX Vega 56 210 Watts
Difference: 100 Watts (91%)

Memory Bandwidth

As far as performance goes, the Radeon RX Vega 56 should theoretically be a lot superior to the GeForce GTX 650 Ti in general. (explain)

Radeon RX Vega 56 419430 MB/sec
GeForce GTX 650 Ti 86400 MB/sec
Difference: 333030 (385%)

Texel Rate

The Radeon RX Vega 56 will be a lot (approximately 336%) more effective at anisotropic filtering than the GeForce GTX 650 Ti. (explain)

Radeon RX Vega 56 258944 Mtexels/sec
GeForce GTX 650 Ti 59392 Mtexels/sec
Difference: 199552 (336%)

Pixel Rate

The Radeon RX Vega 56 is quite a bit (about 398%) better at full screen anti-aliasing than the GeForce GTX 650 Ti, and also should be able to handle higher screen resolutions better. (explain)

Radeon RX Vega 56 73984 Mpixels/sec
GeForce GTX 650 Ti 14848 Mpixels/sec
Difference: 59136 (398%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 650 Ti

Amazon.com

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Radeon RX Vega 56

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 650 Ti Radeon RX Vega 56
Manufacturer nVidia AMD
Year October 2012 September 2017
Code Name GK106 Vega 10 XL
Memory 1024 MB 8192 MB
Core Speed 928 MHz 1156 MHz
Memory Speed 5400 MHz 1600 MHz
Power (Max TDP) 110 watts 210 watts
Bandwidth 86400 MB/sec 419430 MB/sec
Texel Rate 59392 Mtexels/sec 258944 Mtexels/sec
Pixel Rate 14848 Mpixels/sec 73984 Mpixels/sec
Unified Shaders 768 3584
Texture Mapping Units 64 224
Render Output Units 16 64
Bus Type GDDR5 HBM2
Bus Width 128-bit 2048-bit
Fab Process 28 nm 14 nm
Transistors 2540 million 12500 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 11.0 DirectX 12.0
OpenGL Version OpenGL 4.3 OpenGL 4.5

Memory Bandwidth: Bandwidth is the max amount of data (in units of megabytes per second) that can be moved across the external memory interface in a second. The number is calculated by multiplying the bus width by its memory speed. In the case of DDR memory, the result should be multiplied by 2 once again. If DDR5, multiply by 4 instead. The higher the memory bandwidth, the better the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are applied per second. This figure is calculated by multiplying the total texture units of the card by the core clock speed of the chip. The higher this number, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second.

Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics chip could possibly record to its local memory in a second - measured in millions of pixels per second. The number is worked out by multiplying the number of colour ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel output rate is also dependant on many other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the potential to reach the maximum fill rate.

Display Prices

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GeForce GTX 650 Ti

Amazon.com

Check prices at:

Radeon RX Vega 56

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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