Compare any two graphics cards:
VS

GeForce GTX Titan vs Radeon RX Vega 56

Intro

The GeForce GTX Titan comes with a clock frequency of 837 MHz and a GDDR5 memory speed of 1502 MHz. It also uses a 384-bit bus, and makes use of a 28 nm design. It is made up of 2688 SPUs, 224 TAUs, and 48 ROPs.

Compare those specifications to the Radeon RX Vega 56, which has GPU core speed of 1156 MHz, and 8192 MB of HBM2 RAM set to run at 1600 MHz through a 2048-bit bus. It also is comprised of 3584 Stream Processors, 224 Texture Address Units, and 64 ROPs.

Display Graphs

Hide Graphs

Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Radeon RX Vega 56 21011 points
GeForce GTX Titan 10162 points
Difference: 10849 (107%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon RX Vega 56 210 Watts
GeForce GTX Titan 250 Watts
Difference: 40 Watts (19%)

Memory Bandwidth

Theoretically speaking, the Radeon RX Vega 56 should be quite a bit faster than the GeForce GTX Titan in general. (explain)

Radeon RX Vega 56 419430 MB/sec
GeForce GTX Titan 288384 MB/sec
Difference: 131046 (45%)

Texel Rate

The Radeon RX Vega 56 is quite a bit (approximately 38%) more effective at texture filtering than the GeForce GTX Titan. (explain)

Radeon RX Vega 56 258944 Mtexels/sec
GeForce GTX Titan 187488 Mtexels/sec
Difference: 71456 (38%)

Pixel Rate

If running with a high resolution is important to you, then the Radeon RX Vega 56 is a better choice, by a large margin. (explain)

Radeon RX Vega 56 73984 Mpixels/sec
GeForce GTX Titan 40176 Mpixels/sec
Difference: 33808 (84%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Display Prices

Hide Prices

GeForce GTX Titan

Amazon.com

Check prices at:

Radeon RX Vega 56

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model GeForce GTX Titan Radeon RX Vega 56
Manufacturer nVidia AMD
Year February 2013 September 2017
Code Name GK110 Vega 10 XL
Memory 6144 MB 8192 MB
Core Speed 837 MHz 1156 MHz
Memory Speed 6008 MHz 1600 MHz
Power (Max TDP) 250 watts 210 watts
Bandwidth 288384 MB/sec 419430 MB/sec
Texel Rate 187488 Mtexels/sec 258944 Mtexels/sec
Pixel Rate 40176 Mpixels/sec 73984 Mpixels/sec
Unified Shaders 2688 3584
Texture Mapping Units 224 224
Render Output Units 48 64
Bus Type GDDR5 HBM2
Bus Width 384-bit 2048-bit
Fab Process 28 nm 14 nm
Transistors 7080 million 12500 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 11.0 DirectX 12.0
OpenGL Version OpenGL 4.3 OpenGL 4.5

Memory Bandwidth: Bandwidth is the maximum amount of data (counted in MB per second) that can be moved over the external memory interface in one second. The number is worked out by multiplying the card's bus width by its memory clock speed. In the case of DDR memory, it should be multiplied by 2 once again. If DDR5, multiply by 4 instead. The better the memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are applied in one second. This is calculated by multiplying the total amount of texture units of the card by the core clock speed of the chip. The better the texel rate, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second.

Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics card can possibly record to its local memory per second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the number of ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel rate also depends on quite a few other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the ability to reach the max fill rate.

Display Prices

Hide Prices

GeForce GTX Titan

Amazon.com

Check prices at:

Radeon RX Vega 56

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *


*

WordPress Anti Spam by WP-SpamShield