Compare any two graphics cards:
VS

Radeon R7 360 vs Radeon RX Vega 56

Intro

The Radeon R7 360 makes use of a 28 nm design. AMD has set the core frequency at 1050 MHz. The GDDR5 memory runs at a speed of 1625 MHz on this particular model. It features 768 SPUs along with 48 Texture Address Units and 16 ROPs.

Compare those specifications to the Radeon RX Vega 56, which has a clock frequency of 1156 MHz and a HBM2 memory frequency of 1600 MHz. It also makes use of a 2048-bit bus, and makes use of a 14 nm design. It is made up of 3584 SPUs, 224 TAUs, and 64 ROPs.

Display Graphs

Hide Graphs

Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Radeon RX Vega 56 21011 points
Radeon R7 360 4110 points
Difference: 16901 (411%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon R7 360 100 Watts
Radeon RX Vega 56 210 Watts
Difference: 110 Watts (110%)

Memory Bandwidth

In theory, the Radeon RX Vega 56 should be 303% faster than the Radeon R7 360 overall, due to its higher bandwidth. (explain)

Radeon RX Vega 56 419430 MB/sec
Radeon R7 360 104000 MB/sec
Difference: 315430 (303%)

Texel Rate

The Radeon RX Vega 56 is much (more or less 414%) faster with regards to texture filtering than the Radeon R7 360. (explain)

Radeon RX Vega 56 258944 Mtexels/sec
Radeon R7 360 50400 Mtexels/sec
Difference: 208544 (414%)

Pixel Rate

If running with high levels of AA is important to you, then the Radeon RX Vega 56 is the winner, by far. (explain)

Radeon RX Vega 56 73984 Mpixels/sec
Radeon R7 360 16800 Mpixels/sec
Difference: 57184 (340%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Display Prices

Hide Prices

Radeon R7 360

Amazon.com

Check prices at:

Radeon RX Vega 56

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model Radeon R7 360 Radeon RX Vega 56
Manufacturer AMD AMD
Year June 2015 September 2017
Code Name Tobago Vega 10 XL
Memory 2048 MB 8192 MB
Core Speed 1050 MHz 1156 MHz
Memory Speed 6500 MHz 1600 MHz
Power (Max TDP) 100 watts 210 watts
Bandwidth 104000 MB/sec 419430 MB/sec
Texel Rate 50400 Mtexels/sec 258944 Mtexels/sec
Pixel Rate 16800 Mpixels/sec 73984 Mpixels/sec
Unified Shaders 768 3584
Texture Mapping Units 48 224
Render Output Units 16 64
Bus Type GDDR5 HBM2
Bus Width 128-bit 2048-bit
Fab Process 28 nm 14 nm
Transistors 2080 million 12500 million
Bus PCIe 3.0 ×16 PCIe 3.0 x16
DirectX Version DirectX 12.0 DirectX 12.0
OpenGL Version OpenGL 4.5 OpenGL 4.5

Memory Bandwidth: Bandwidth is the largest amount of data (measured in megabytes per second) that can be transported past the external memory interface in a second. It's calculated by multiplying the card's interface width by the speed of its memory. In the case of DDR type memory, it should be multiplied by 2 once again. If DDR5, multiply by 4 instead. The better the card's memory bandwidth, the faster the card will be in general. It especially helps with AA, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be applied in one second. This figure is worked out by multiplying the total texture units by the core clock speed of the chip. The higher the texel rate, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second.

Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics chip can possibly record to the local memory in one second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the number of Render Output Units by the the core speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate also depends on lots of other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to reach the maximum fill rate.

Display Prices

Hide Prices

Radeon R7 360

Amazon.com

Check prices at:

Radeon RX Vega 56

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *


*

WordPress Anti Spam by WP-SpamShield