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Geforce GTX 680 vs Radeon Vega Frontier Edition

Intro

The Geforce GTX 680 features a GPU clock speed of 1006 MHz, and the 2048 MB of GDDR5 RAM is set to run at 1502 MHz through a 256-bit bus. It also is comprised of 1536 Stream Processors, 128 Texture Address Units, and 32 ROPs.

Compare those specifications to the Radeon Vega Frontier Edition, which comes with a core clock frequency of 1382 MHz and a HBM2 memory frequency of 1890 MHz. It also uses a 2048-bit bus, and makes use of a 14 nm design. It is made up of 4096 SPUs, 256 TAUs, and 64 Raster Operation Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Radeon Vega Frontier Edition 21379 points
Geforce GTX 680 7650 points
Difference: 13729 (179%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Geforce GTX 680 195 Watts
Radeon Vega Frontier Edition 300 Watts
Difference: 105 Watts (54%)

Memory Bandwidth

Theoretically speaking, the Radeon Vega Frontier Edition will be 158% quicker than the Geforce GTX 680 in general, due to its higher data rate. (explain)

Radeon Vega Frontier Edition 495452 MB/sec
Geforce GTX 680 192256 MB/sec
Difference: 303196 (158%)

Texel Rate

The Radeon Vega Frontier Edition should be quite a bit (more or less 175%) better at AF than the Geforce GTX 680. (explain)

Radeon Vega Frontier Edition 353792 Mtexels/sec
Geforce GTX 680 128768 Mtexels/sec
Difference: 225024 (175%)

Pixel Rate

The Radeon Vega Frontier Edition should be quite a bit (approximately 175%) faster with regards to full screen anti-aliasing than the Geforce GTX 680, and capable of handling higher resolutions without slowing down too much. (explain)

Radeon Vega Frontier Edition 88448 Mpixels/sec
Geforce GTX 680 32192 Mpixels/sec
Difference: 56256 (175%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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Geforce GTX 680

Amazon.com

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Radeon Vega Frontier Edition

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model Geforce GTX 680 Radeon Vega Frontier Edition
Manufacturer nVidia AMD
Year March 2012 June 2017
Code Name GK104 Vega 10 XTX
Memory 2048 MB 16384 MB
Core Speed 1006 MHz 1382 MHz
Memory Speed 6008 MHz 1890 MHz
Power (Max TDP) 195 watts 300 watts
Bandwidth 192256 MB/sec 495452 MB/sec
Texel Rate 128768 Mtexels/sec 353792 Mtexels/sec
Pixel Rate 32192 Mpixels/sec 88448 Mpixels/sec
Unified Shaders 1536 4096
Texture Mapping Units 128 256
Render Output Units 32 64
Bus Type GDDR5 HBM2
Bus Width 256-bit 2048-bit
Fab Process 28 nm 14 nm
Transistors 3540 million 12500 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 11.0 DirectX 12.0
OpenGL Version OpenGL 4.2 OpenGL 4.5

Memory Bandwidth: Memory bandwidth is the maximum amount of information (in units of megabytes per second) that can be transported across the external memory interface within a second. It's worked out by multiplying the interface width by its memory speed. If it uses DDR type RAM, it must be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The higher the card's memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that can be applied per second. This number is worked out by multiplying the total number of texture units of the card by the core clock speed of the chip. The higher the texel rate, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second.

Pixel Rate: Pixel rate is the maximum number of pixels that the graphics chip can possibly write to the local memory per second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the amount of Render Output Units by the the core speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel rate is also dependant on many other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to reach the max fill rate.

Display Prices

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Geforce GTX 680

Amazon.com

Check prices at:

Radeon Vega Frontier Edition

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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