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Geforce GTX 670 vs Radeon Vega Frontier Edition

Intro

The Geforce GTX 670 has a clock speed of 915 MHz and a GDDR5 memory frequency of 1500 MHz. It also features a 256-bit memory bus, and uses a 28 nm design. It features 1344 SPUs, 112 TAUs, and 32 ROPs.

Compare those specs to the Radeon Vega Frontier Edition, which has GPU clock speed of 1382 MHz, and 16384 MB of HBM2 memory set to run at 1890 MHz through a 2048-bit bus. It also features 4096 Stream Processors, 256 Texture Address Units, and 64 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Radeon Vega Frontier Edition 21379 points
Geforce GTX 670 7351 points
Difference: 14028 (191%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Geforce GTX 670 170 Watts
Radeon Vega Frontier Edition 300 Watts
Difference: 130 Watts (76%)

Memory Bandwidth

In theory, the Radeon Vega Frontier Edition is 158% quicker than the Geforce GTX 670 overall, because of its higher bandwidth. (explain)

Radeon Vega Frontier Edition 495452 MB/sec
Geforce GTX 670 192000 MB/sec
Difference: 303452 (158%)

Texel Rate

The Radeon Vega Frontier Edition will be a lot (approximately 245%) more effective at texture filtering than the Geforce GTX 670. (explain)

Radeon Vega Frontier Edition 353792 Mtexels/sec
Geforce GTX 670 102480 Mtexels/sec
Difference: 251312 (245%)

Pixel Rate

The Radeon Vega Frontier Edition should be a lot (more or less 202%) faster with regards to full screen anti-aliasing than the Geforce GTX 670, and should be able to handle higher resolutions better. (explain)

Radeon Vega Frontier Edition 88448 Mpixels/sec
Geforce GTX 670 29280 Mpixels/sec
Difference: 59168 (202%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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Geforce GTX 670

Amazon.com

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Radeon Vega Frontier Edition

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model Geforce GTX 670 Radeon Vega Frontier Edition
Manufacturer nVidia AMD
Year May 2012 June 2017
Code Name GK104 Vega 10 XTX
Memory 2048 MB 16384 MB
Core Speed 915 MHz 1382 MHz
Memory Speed 6000 MHz 1890 MHz
Power (Max TDP) 170 watts 300 watts
Bandwidth 192000 MB/sec 495452 MB/sec
Texel Rate 102480 Mtexels/sec 353792 Mtexels/sec
Pixel Rate 29280 Mpixels/sec 88448 Mpixels/sec
Unified Shaders 1344 4096
Texture Mapping Units 112 256
Render Output Units 32 64
Bus Type GDDR5 HBM2
Bus Width 256-bit 2048-bit
Fab Process 28 nm 14 nm
Transistors 3540 million 12500 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 11.0 DirectX 12.0
OpenGL Version OpenGL 4.2 OpenGL 4.5

Memory Bandwidth: Bandwidth is the maximum amount of data (in units of MB per second) that can be transferred past the external memory interface in one second. It's worked out by multiplying the bus width by the speed of its memory. If it uses DDR type RAM, it must be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The higher the card's memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are processed per second. This number is calculated by multiplying the total number of texture units of the card by the core clock speed of the chip. The higher this number, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second.

Pixel Rate: Pixel rate is the most pixels that the graphics chip can possibly record to the local memory in a second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the number of ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel output rate also depends on many other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the ability to get to the maximum fill rate.

Display Prices

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Geforce GTX 670

Amazon.com

Check prices at:

Radeon Vega Frontier Edition

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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