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Geforce GTX 690 vs Radeon Vega Frontier Edition

Intro

The Geforce GTX 690 features core clock speeds of 915 MHz on the GPU, and 1502 MHz on the 2048 MB of GDDR5 RAM. It features 1536 SPUs along with 128 Texture Address Units and 32 ROPs.

Compare those specifications to the Radeon Vega Frontier Edition, which uses a 14 nm design. AMD has clocked the core speed at 1382 MHz. The HBM2 memory works at a speed of 1890 MHz on this model. It features 4096 SPUs along with 256 TAUs and 64 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Radeon Vega Frontier Edition 21379 points
Geforce GTX 690 13111 points
Difference: 8268 (63%)

Power Usage and Theoretical Benchmarks

Both cards have the same power consumption.

Memory Bandwidth

As far as performance goes, the Radeon Vega Frontier Edition should theoretically be quite a bit better than the Geforce GTX 690 in general. (explain)

Radeon Vega Frontier Edition 495452 MB/sec
Geforce GTX 690 384512 MB/sec
Difference: 110940 (29%)

Texel Rate

The Radeon Vega Frontier Edition will be a lot (more or less 51%) better at AF than the Geforce GTX 690. (explain)

Radeon Vega Frontier Edition 353792 Mtexels/sec
Geforce GTX 690 234240 Mtexels/sec
Difference: 119552 (51%)

Pixel Rate

If running with a high screen resolution is important to you, then the Radeon Vega Frontier Edition is a better choice, by a large margin. (explain)

Radeon Vega Frontier Edition 88448 Mpixels/sec
Geforce GTX 690 58560 Mpixels/sec
Difference: 29888 (51%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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Geforce GTX 690

Amazon.com

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Radeon Vega Frontier Edition

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model Geforce GTX 690 Radeon Vega Frontier Edition
Manufacturer nVidia AMD
Year April 2012 June 2017
Code Name GK104 Vega 10 XTX
Memory 2048 MB (x2) 16384 MB
Core Speed 915 MHz (x2) 1382 MHz
Memory Speed 6008 MHz (x2) 1890 MHz
Power (Max TDP) 300 watts 300 watts
Bandwidth 384512 MB/sec 495452 MB/sec
Texel Rate 234240 Mtexels/sec 353792 Mtexels/sec
Pixel Rate 58560 Mpixels/sec 88448 Mpixels/sec
Unified Shaders 1536 (x2) 4096
Texture Mapping Units 128 (x2) 256
Render Output Units 32 (x2) 64
Bus Type GDDR5 HBM2
Bus Width 256-bit (x2) 2048-bit
Fab Process 28 nm 14 nm
Transistors 3540 million 12500 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 11.0 DirectX 12.0
OpenGL Version OpenGL 4.2 OpenGL 4.5

Memory Bandwidth: Bandwidth is the largest amount of data (in units of megabytes per second) that can be moved across the external memory interface in a second. It is worked out by multiplying the bus width by the speed of its memory. In the case of DDR memory, it should be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The better the bandwidth is, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that are processed per second. This figure is calculated by multiplying the total texture units of the card by the core clock speed of the chip. The higher this number, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second.

Pixel Rate: Pixel rate is the most pixels that the graphics card can possibly write to the local memory in one second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the amount of ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel rate is also dependant on many other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the potential to reach the maximum fill rate.

Display Prices

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Geforce GTX 690

Amazon.com

Check prices at:

Radeon Vega Frontier Edition

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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