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GeForce GTX 650 Ti vs Radeon Vega Frontier Edition

Intro

The GeForce GTX 650 Ti comes with a GPU core clock speed of 928 MHz, and the 1024 MB of GDDR5 RAM is set to run at 1350 MHz through a 128-bit bus. It also features 768 Stream Processors, 64 TAUs, and 16 Raster Operation Units.

Compare all of that to the Radeon Vega Frontier Edition, which has GPU clock speed of 1382 MHz, and 16384 MB of HBM2 RAM set to run at 1890 MHz through a 2048-bit bus. It also is comprised of 4096 Stream Processors, 256 TAUs, and 64 Raster Operation Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Radeon Vega Frontier Edition 21379 points
GeForce GTX 650 Ti 3434 points
Difference: 17945 (523%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 650 Ti 110 Watts
Radeon Vega Frontier Edition 300 Watts
Difference: 190 Watts (173%)

Memory Bandwidth

As far as performance goes, the Radeon Vega Frontier Edition should in theory be much better than the GeForce GTX 650 Ti overall. (explain)

Radeon Vega Frontier Edition 495452 MB/sec
GeForce GTX 650 Ti 86400 MB/sec
Difference: 409052 (473%)

Texel Rate

The Radeon Vega Frontier Edition should be a lot (more or less 496%) better at AF than the GeForce GTX 650 Ti. (explain)

Radeon Vega Frontier Edition 353792 Mtexels/sec
GeForce GTX 650 Ti 59392 Mtexels/sec
Difference: 294400 (496%)

Pixel Rate

If running with lots of anti-aliasing is important to you, then the Radeon Vega Frontier Edition is superior to the GeForce GTX 650 Ti, and very much so. (explain)

Radeon Vega Frontier Edition 88448 Mpixels/sec
GeForce GTX 650 Ti 14848 Mpixels/sec
Difference: 73600 (496%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 650 Ti

Amazon.com

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Radeon Vega Frontier Edition

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 650 Ti Radeon Vega Frontier Edition
Manufacturer nVidia AMD
Year October 2012 June 2017
Code Name GK106 Vega 10 XTX
Memory 1024 MB 16384 MB
Core Speed 928 MHz 1382 MHz
Memory Speed 5400 MHz 1890 MHz
Power (Max TDP) 110 watts 300 watts
Bandwidth 86400 MB/sec 495452 MB/sec
Texel Rate 59392 Mtexels/sec 353792 Mtexels/sec
Pixel Rate 14848 Mpixels/sec 88448 Mpixels/sec
Unified Shaders 768 4096
Texture Mapping Units 64 256
Render Output Units 16 64
Bus Type GDDR5 HBM2
Bus Width 128-bit 2048-bit
Fab Process 28 nm 14 nm
Transistors 2540 million 12500 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 11.0 DirectX 12.0
OpenGL Version OpenGL 4.3 OpenGL 4.5

Memory Bandwidth: Bandwidth is the max amount of information (counted in MB per second) that can be transported past the external memory interface within a second. The number is worked out by multiplying the card's interface width by its memory speed. If the card has DDR memory, the result should be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The better the memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be processed in one second. This is calculated by multiplying the total number of texture units of the card by the core clock speed of the chip. The better the texel rate, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second.

Pixel Rate: Pixel rate is the most pixels that the graphics chip can possibly write to its local memory per second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the amount of Render Output Units by the the core speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate is also dependant on lots of other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the ability to get to the maximum fill rate.

Display Prices

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GeForce GTX 650 Ti

Amazon.com

Check prices at:

Radeon Vega Frontier Edition

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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