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GeForce GTX 650 Ti 2GB vs Radeon Vega Frontier Edition

Intro

The GeForce GTX 650 Ti 2GB makes use of a 28 nm design. nVidia has clocked the core frequency at 928 MHz. The GDDR5 memory works at a speed of 1350 MHz on this specific model. It features 768 SPUs as well as 64 TAUs and 16 Rasterization Operator Units.

Compare those specifications to the Radeon Vega Frontier Edition, which has core speeds of 1382 MHz on the GPU, and 1890 MHz on the 16384 MB of HBM2 RAM. It features 4096 SPUs as well as 256 Texture Address Units and 64 Rasterization Operator Units.

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 650 Ti 2GB 110 Watts
Radeon Vega Frontier Edition 300 Watts
Difference: 190 Watts (173%)

Memory Bandwidth

As far as performance goes, the Radeon Vega Frontier Edition should in theory be a lot better than the GeForce GTX 650 Ti 2GB in general. (explain)

Radeon Vega Frontier Edition 495452 MB/sec
GeForce GTX 650 Ti 2GB 86400 MB/sec
Difference: 409052 (473%)

Texel Rate

The Radeon Vega Frontier Edition is quite a bit (about 496%) better at anisotropic filtering than the GeForce GTX 650 Ti 2GB. (explain)

Radeon Vega Frontier Edition 353792 Mtexels/sec
GeForce GTX 650 Ti 2GB 59392 Mtexels/sec
Difference: 294400 (496%)

Pixel Rate

The Radeon Vega Frontier Edition will be a lot (approximately 496%) faster with regards to full screen anti-aliasing than the GeForce GTX 650 Ti 2GB, and also capable of handling higher resolutions better. (explain)

Radeon Vega Frontier Edition 88448 Mpixels/sec
GeForce GTX 650 Ti 2GB 14848 Mpixels/sec
Difference: 73600 (496%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 650 Ti 2GB

Amazon.com

Check prices at:

Radeon Vega Frontier Edition

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 650 Ti 2GB Radeon Vega Frontier Edition
Manufacturer nVidia AMD
Year October 2012 June 2017
Code Name GK106 Vega 10 XTX
Memory 2048 MB 16384 MB
Core Speed 928 MHz 1382 MHz
Memory Speed 5400 MHz 1890 MHz
Power (Max TDP) 110 watts 300 watts
Bandwidth 86400 MB/sec 495452 MB/sec
Texel Rate 59392 Mtexels/sec 353792 Mtexels/sec
Pixel Rate 14848 Mpixels/sec 88448 Mpixels/sec
Unified Shaders 768 4096
Texture Mapping Units 64 256
Render Output Units 16 64
Bus Type GDDR5 HBM2
Bus Width 128-bit 2048-bit
Fab Process 28 nm 14 nm
Transistors 2540 million 12500 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 11.0 DirectX 12.0
OpenGL Version OpenGL 4.3 OpenGL 4.5

Memory Bandwidth: Memory bandwidth is the largest amount of data (measured in megabytes per second) that can be transported past the external memory interface within a second. It is worked out by multiplying the card's interface width by the speed of its memory. If it uses DDR type memory, it must be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The higher the bandwidth is, the better the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be applied per second. This number is worked out by multiplying the total texture units of the card by the core speed of the chip. The higher the texel rate, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second.

Pixel Rate: Pixel rate is the maximum number of pixels that the graphics card could possibly write to its local memory in a second - measured in millions of pixels per second. The number is worked out by multiplying the number of Raster Operations Pipelines by the the card's clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel rate also depends on lots of other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the potential to get to the maximum fill rate.

Display Prices

Hide Prices

GeForce GTX 650 Ti 2GB

Amazon.com

Check prices at:

Radeon Vega Frontier Edition

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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