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Radeon R7 240 vs Radeon Vega Frontier Edition

Intro

The Radeon R7 240 uses a 28 nm design. AMD has set the core speed at 730 MHz. The DDR3 RAM works at a speed of 900 MHz on this specific model. It features 320 SPUs as well as 20 Texture Address Units and 8 Rasterization Operator Units.

Compare all of that to the Radeon Vega Frontier Edition, which features a core clock speed of 1382 MHz and a HBM2 memory speed of 1890 MHz. It also features a 2048-bit bus, and makes use of a 14 nm design. It features 4096 SPUs, 256 Texture Address Units, and 64 Raster Operation Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Radeon Vega Frontier Edition 21379 points
Radeon R7 240 1218 points
Difference: 20161 (1655%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon R7 240 30 Watts
Radeon Vega Frontier Edition 300 Watts
Difference: 270 Watts (900%)

Memory Bandwidth

As far as performance goes, the Radeon Vega Frontier Edition should in theory be much better than the Radeon R7 240 overall. (explain)

Radeon Vega Frontier Edition 495452 MB/sec
Radeon R7 240 28800 MB/sec
Difference: 466652 (1620%)

Texel Rate

The Radeon Vega Frontier Edition will be a lot (more or less 2323%) more effective at anisotropic filtering than the Radeon R7 240. (explain)

Radeon Vega Frontier Edition 353792 Mtexels/sec
Radeon R7 240 14600 Mtexels/sec
Difference: 339192 (2323%)

Pixel Rate

The Radeon Vega Frontier Edition should be quite a bit (about 1415%) faster with regards to FSAA than the Radeon R7 240, and will be able to handle higher resolutions while still performing well. (explain)

Radeon Vega Frontier Edition 88448 Mpixels/sec
Radeon R7 240 5840 Mpixels/sec
Difference: 82608 (1415%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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Radeon R7 240

Amazon.com

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Radeon Vega Frontier Edition

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model Radeon R7 240 Radeon Vega Frontier Edition
Manufacturer AMD AMD
Year October 2013 June 2017
Code Name Oland PRO Vega 10 XTX
Memory 2048 MB 16384 MB
Core Speed 730 MHz 1382 MHz
Memory Speed 1800 MHz 1890 MHz
Power (Max TDP) 30 watts 300 watts
Bandwidth 28800 MB/sec 495452 MB/sec
Texel Rate 14600 Mtexels/sec 353792 Mtexels/sec
Pixel Rate 5840 Mpixels/sec 88448 Mpixels/sec
Unified Shaders 320 4096
Texture Mapping Units 20 256
Render Output Units 8 64
Bus Type DDR3 HBM2
Bus Width 128-bit 2048-bit
Fab Process 28 nm 14 nm
Transistors 1040 million 12500 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 11.2 DirectX 12.0
OpenGL Version OpenGL 4.3 OpenGL 4.5

Memory Bandwidth: Memory bandwidth is the max amount of data (measured in MB per second) that can be moved over the external memory interface in a second. It's worked out by multiplying the interface width by its memory speed. If it uses DDR type memory, it must be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The higher the memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be applied in one second. This is worked out by multiplying the total amount of texture units of the card by the core speed of the chip. The better the texel rate, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second.

Pixel Rate: Pixel rate is the maximum number of pixels that the graphics card can possibly record to the local memory per second - measured in millions of pixels per second. The number is worked out by multiplying the number of Raster Operations Pipelines by the the core speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel output rate also depends on quite a few other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to reach the maximum fill rate.

Display Prices

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Radeon R7 240

Amazon.com

Check prices at:

Radeon Vega Frontier Edition

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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