Compare any two graphics cards:
VS

Radeon R7 260X vs Radeon Vega Frontier Edition

Intro

The Radeon R7 260X comes with a GPU core clock speed of 1100 MHz, and the 2048 MB of GDDR5 RAM runs at 1625 MHz through a 128-bit bus. It also features 896 SPUs, 56 Texture Address Units, and 16 Raster Operation Units.

Compare all that to the Radeon Vega Frontier Edition, which comes with clock speeds of 1382 MHz on the GPU, and 1890 MHz on the 16384 MB of HBM2 memory. It features 4096 SPUs as well as 256 TAUs and 64 ROPs.

Display Graphs

Hide Graphs

Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Radeon Vega Frontier Edition 21379 points
Radeon R7 260X 4381 points
Difference: 16998 (388%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon R7 260X 115 Watts
Radeon Vega Frontier Edition 300 Watts
Difference: 185 Watts (161%)

Memory Bandwidth

In theory, the Radeon Vega Frontier Edition will be 376% quicker than the Radeon R7 260X in general, because of its greater data rate. (explain)

Radeon Vega Frontier Edition 495452 MB/sec
Radeon R7 260X 104000 MB/sec
Difference: 391452 (376%)

Texel Rate

The Radeon Vega Frontier Edition will be much (more or less 474%) more effective at texture filtering than the Radeon R7 260X. (explain)

Radeon Vega Frontier Edition 353792 Mtexels/sec
Radeon R7 260X 61600 Mtexels/sec
Difference: 292192 (474%)

Pixel Rate

The Radeon Vega Frontier Edition will be quite a bit (about 403%) better at full screen anti-aliasing than the Radeon R7 260X, and also should be capable of handling higher screen resolutions without losing too much performance. (explain)

Radeon Vega Frontier Edition 88448 Mpixels/sec
Radeon R7 260X 17600 Mpixels/sec
Difference: 70848 (403%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Display Prices

Hide Prices

Radeon R7 260X

Amazon.com

Check prices at:

Radeon Vega Frontier Edition

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model Radeon R7 260X Radeon Vega Frontier Edition
Manufacturer AMD AMD
Year October 2013 June 2017
Code Name Bonaire XTX Vega 10 XTX
Memory 2048 MB 16384 MB
Core Speed 1100 MHz 1382 MHz
Memory Speed 6500 MHz 1890 MHz
Power (Max TDP) 115 watts 300 watts
Bandwidth 104000 MB/sec 495452 MB/sec
Texel Rate 61600 Mtexels/sec 353792 Mtexels/sec
Pixel Rate 17600 Mpixels/sec 88448 Mpixels/sec
Unified Shaders 896 4096
Texture Mapping Units 56 256
Render Output Units 16 64
Bus Type GDDR5 HBM2
Bus Width 128-bit 2048-bit
Fab Process 28 nm 14 nm
Transistors 2080 million 12500 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 11.2 DirectX 12.0
OpenGL Version OpenGL 4.3 OpenGL 4.5

Memory Bandwidth: Bandwidth is the largest amount of data (measured in megabytes per second) that can be transferred across the external memory interface in a second. The number is worked out by multiplying the card's bus width by its memory clock speed. If it uses DDR type memory, it should be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The higher the memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are processed in one second. This figure is calculated by multiplying the total amount of texture units by the core clock speed of the chip. The higher this number, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second.

Pixel Rate: Pixel rate is the maximum number of pixels the graphics card can possibly record to its local memory per second - measured in millions of pixels per second. The number is calculated by multiplying the number of Render Output Units by the clock speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate also depends on quite a few other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to reach the max fill rate.

Display Prices

Hide Prices

Radeon R7 260X

Amazon.com

Check prices at:

Radeon Vega Frontier Edition

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *


*

WordPress Anti Spam by WP-SpamShield