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Radeon R9 290X vs Radeon Vega Frontier Edition

Intro

The Radeon R9 290X comes with a core clock frequency of 800 MHz and a GDDR5 memory frequency of 1250 MHz. It also uses a 512-bit memory bus, and uses a 28 nm design. It is comprised of 2816 SPUs, 176 Texture Address Units, and 64 Raster Operation Units.

Compare that to the Radeon Vega Frontier Edition, which comes with a clock speed of 1382 MHz and a HBM2 memory frequency of 1890 MHz. It also uses a 2048-bit memory bus, and makes use of a 14 nm design. It features 4096 SPUs, 256 TAUs, and 64 Raster Operation Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Radeon Vega Frontier Edition 21379 points
Radeon R9 290X 10609 points
Difference: 10770 (102%)

Power Usage and Theoretical Benchmarks

Both cards have the same power consumption.

Memory Bandwidth

The Radeon Vega Frontier Edition should theoretically perform much faster than the Radeon R9 290X overall. (explain)

Radeon Vega Frontier Edition 495452 MB/sec
Radeon R9 290X 320000 MB/sec
Difference: 175452 (55%)

Texel Rate

The Radeon Vega Frontier Edition is quite a bit (more or less 151%) more effective at texture filtering than the Radeon R9 290X. (explain)

Radeon Vega Frontier Edition 353792 Mtexels/sec
Radeon R9 290X 140800 Mtexels/sec
Difference: 212992 (151%)

Pixel Rate

The Radeon Vega Frontier Edition is quite a bit (about 73%) better at anti-aliasing than the Radeon R9 290X, and also will be able to handle higher resolutions without losing too much performance. (explain)

Radeon Vega Frontier Edition 88448 Mpixels/sec
Radeon R9 290X 51200 Mpixels/sec
Difference: 37248 (73%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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Radeon R9 290X

Amazon.com

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Radeon Vega Frontier Edition

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model Radeon R9 290X Radeon Vega Frontier Edition
Manufacturer AMD AMD
Year October 2013 June 2017
Code Name Hawaii XT Vega 10 XTX
Memory 4096 MB 16384 MB
Core Speed 800 MHz 1382 MHz
Memory Speed 5000 MHz 1890 MHz
Power (Max TDP) 300 watts 300 watts
Bandwidth 320000 MB/sec 495452 MB/sec
Texel Rate 140800 Mtexels/sec 353792 Mtexels/sec
Pixel Rate 51200 Mpixels/sec 88448 Mpixels/sec
Unified Shaders 2816 4096
Texture Mapping Units 176 256
Render Output Units 64 64
Bus Type GDDR5 HBM2
Bus Width 512-bit 2048-bit
Fab Process 28 nm 14 nm
Transistors 6200 million 12500 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 11.2 DirectX 12.0
OpenGL Version OpenGL 4.3 OpenGL 4.5

Memory Bandwidth: Bandwidth is the maximum amount of information (measured in megabytes per second) that can be transferred across the external memory interface in one second. It's worked out by multiplying the interface width by its memory clock speed. If it uses DDR memory, the result should be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The better the bandwidth is, the faster the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are processed per second. This figure is calculated by multiplying the total amount of texture units by the core speed of the chip. The better the texel rate, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second.

Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics card could possibly write to its local memory per second - measured in millions of pixels per second. The figure is calculated by multiplying the amount of colour ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate is also dependant on lots of other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to reach the maximum fill rate.

Display Prices

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Radeon R9 290X

Amazon.com

Check prices at:

Radeon Vega Frontier Edition

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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