Compare any two graphics cards:
GeForce 8800 GT 256MB vs GeForce GT 1030
IntroThe GeForce 8800 GT 256MB comes with a GPU core clock speed of 600 MHz, and the 256 MB of GDDR3 memory runs at 700 MHz through a 256-bit bus. It also is made up of 112 SPUs, 56 Texture Address Units, and 16 ROPs.Compare those specifications to the GeForce GT 1030, which has a clock frequency of 1265 MHz and a GDDR5 memory speed of 1502 MHz. It also uses a 64-bit bus, and uses a 16 nm design. It is comprised of 384 SPUs, 32 TAUs, and 16 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthThe GeForce GT 1030, in theory, should perform a little bit faster than the GeForce 8800 GT 256MB in general. (explain)
Texel RateThe GeForce GT 1030 is a bit (approximately 20%) faster with regards to anisotropic filtering than the GeForce 8800 GT 256MB. (explain)
Pixel RateThe GeForce GT 1030 is a lot (more or less 111%) faster with regards to AA than the GeForce 8800 GT 256MB, and will be capable of handling higher screen resolutions without losing too much performance. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the max amount of data (counted in MB per second) that can be moved over the external memory interface in a second. It is worked out by multiplying the interface width by the speed of its memory. In the case of DDR type RAM, it should be multiplied by 2 again. If DDR5, multiply by 4 instead. The higher the card's memory bandwidth, the better the card will be in general. It especially helps with AA, HDR and higher screen resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be processed per second. This figure is calculated by multiplying the total number of texture units of the card by the core clock speed of the chip. The better this number, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second. Pixel Rate: Pixel rate is the most pixels the graphics card could possibly write to the local memory in one second - measured in millions of pixels per second. The number is calculated by multiplying the number of Render Output Units by the clock speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate also depends on many other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the ability to get to the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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