Compare any two graphics cards:
GeForce GT 1030 vs Geforce GTX 760
IntroThe GeForce GT 1030 has a core clock speed of 1265 MHz and a GDDR5 memory speed of 1502 MHz. It also uses a 64-bit memory bus, and makes use of a 16 nm design. It is made up of 384 SPUs, 32 TAUs, and 16 Raster Operation Units.Compare those specifications to the Geforce GTX 760, which features a clock speed of 980 MHz and a GDDR5 memory speed of 1502 MHz. It also makes use of a 256-bit memory bus, and uses a 28 nm design. It features 1152 SPUs, 96 TAUs, and 32 Raster Operation Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthIn theory, the Geforce GTX 760 should be quite a bit faster than the GeForce GT 1030 in general. (explain)
Texel RateThe Geforce GTX 760 is a lot (about 132%) faster with regards to texture filtering than the GeForce GT 1030. (explain)
Pixel RateThe Geforce GTX 760 is much (approximately 55%) more effective at FSAA than the GeForce GT 1030, and should be able to handle higher resolutions while still performing well. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the largest amount of data (measured in megabytes per second) that can be transported over the external memory interface within a second. It's calculated by multiplying the interface width by its memory speed. If it uses DDR memory, the result should be multiplied by 2 again. If DDR5, multiply by 4 instead. The higher the card's memory bandwidth, the faster the card will be in general. It especially helps with AA, HDR and higher screen resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be applied per second. This is calculated by multiplying the total amount of texture units by the core clock speed of the chip. The better the texel rate, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second. Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics card can possibly write to its local memory in a second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the number of colour ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate is also dependant on lots of other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the potential to reach the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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