Compare any two graphics cards:
GeForce GT 1030 vs Radeon R9 270
IntroThe GeForce GT 1030 comes with a core clock frequency of 1265 MHz and a GDDR5 memory frequency of 1502 MHz. It also makes use of a 64-bit bus, and makes use of a 16 nm design. It features 384 SPUs, 32 TAUs, and 16 ROPs.Compare those specifications to the Radeon R9 270, which uses a 28 nm design. AMD has set the core speed at 900 MHz. The GDDR5 memory runs at a speed of 1400 MHz on this specific card. It features 1280 SPUs as well as 80 Texture Address Units and 32 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthPerformance-wise, the Radeon R9 270 should in theory be quite a bit superior to the GeForce GT 1030 in general. (explain)
Texel RateThe Radeon R9 270 will be a lot (about 78%) better at anisotropic filtering than the GeForce GT 1030. (explain)
Pixel RateIf using a high resolution is important to you, then the Radeon R9 270 is a better choice, and very much so. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the max amount of information (measured in megabytes per second) that can be transferred across the external memory interface in a second. The number is worked out by multiplying the interface width by its memory clock speed. In the case of DDR RAM, the result should be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The higher the bandwidth is, the faster the card will be in general. It especially helps with AA, HDR and high resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are processed in one second. This number is calculated by multiplying the total number of texture units by the core speed of the chip. The better this number, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second. Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics chip could possibly record to its local memory per second - measured in millions of pixels per second. The number is worked out by multiplying the amount of Raster Operations Pipelines by the the core clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate also depends on quite a few other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to reach the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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